A sneak peek at the main menu for Vacuulus!
A main menu can say a lot about your game, and I definitely wanted one that said a lot. This was the very first thing I ever coded in Unity and my overall introduction to programming, I made literally everything you see and hear and I'm so proud of it all, it's like my baby.
The atmosphere containing a certain kind of unsettling dread looming, yet mixed with the cute scene onscreen and a geometric, aesthetically pleasing UI style. It pretty much sums up the game as whole. Elements that are pleasing and elements that are disturbing working in tandem. That is Vacuulus in a nutshell.