VR Experience Poll
Added 2025-03-26 21:59:31 +0000 UTCHiiii!
While I'm working on Mal0 animation there are some secrets I'd like to share with you.
Some new things will potentially align with the future release of Mal0 Part 2.
Those are the Discord release and some changes to Patreon Perks. The main one being an addition of 4K 60FPS render for my Horny Critters ( Tier 2 ) ^^
I am also considering a new venue for my content - VR.
There are 3 main possibilities of how to approach this and I'd like you to help me decide, so please vote below! <3
( VR content will be a part of a potential new Patreon tier )
[more detailed description of choices]
180 / 360 - is a specially rendered video from a camera with 180 or 360 degree field of view. With this video you'd be able to look around the environment in a VR headset, but will be limited in depth and you wouldn't be able to view it from different camera angles.
4DGS - is a technique of transporting a 2D render to a 3D world while keeping the looks and lighting the same. It would be as you were transformed into the animation itself, where you'd be able to experience different camera angles from far away close to the characters. Due to technical limitations this would involve a fall in quality of the render and would only support shorter loops (10-20s)
Interactive 3D Player - this option would involve me developing a 3D player, probably in Unreal Engine 5. It would essentially be a VR game where you can walk and look around a scene reproduced from the original animation. Some interactions would involve: grabbing the characters and props, jiggle physics, changing the played animations and their speed, triggering events. This content would look different from my animations that are made in Blender because I'd have to remake all my shaders and lighting inside UE5. This also would be the most time consuming option from my side.
Comments
I think they have some value. They offer a good balance between 360 video and a full 3D player. They still look very similar compared to the original animation while also being fully explorable ^^
Sna
2025-03-26 23:50:07 +0000 UTCi would be surprised to hear anyone say that they prefer short loops, but that's just me.
Dr. Duck
2025-03-26 23:45:16 +0000 UTC