SakeTami
artell
artell

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Auto-Rig Pro

You get a .zip file containing the necessary addons and blend files. The documentation link is below..

What is Auto-Rig Pro?

Auto-Rig Pro is an all-in-one solution to rig characters, retarget animations, and provide Fbx export, with presets for Unity and Unreal Engine. First developed as my own in-house rigging tool, i've released it a few years ago and many new features have been added since then.

Want to try first? Download Mike, free character rig here.

Rig features demo


Getting Started with Auto-Rig Pro:

Youtube Channel - Documentation - Frequently Asked Questions

Rig fast with the Smart feature


If the character is humanoid, the Smart feature can automatically place the bones to speed up the process, after adding the green markers. The result remains editable.

Non-humanoid characters can also be rigged without the Smart feature, manually (horse, dog...).

Based on a non-destructive workflow, the final rig remains easily editable anytime after its generation. Check the product documentation and the youtube channel for more informations.

The rig system itself is built for performances, allowing fast animation playback.

Character examples: Mike (free), Anna, Kevin, Nina and Alex

Important note about skinning: If possible, use water-tight geometry for best auto-skinning results. Knowing the bases of Blender's skinning tools, weight painting, to fine tweak the bones influences is recommended. Read the doc for more informations.

If you encounter any bugs please report it, be assured you'll receive support/bugfix quickly. Updates are free and will remain free! Also make sure to read the FAQ and the documentation to solve recurrent issues.

Modular - Fully Feature

Customize the rig definition in a few clicks: fingers, wings, toes, spine bones, multiple neck bones, tail, breasts, ears and much more. Duplicate or remove limbs to rig spiders, centaurs... or whatever!

Video tutorial, rig a centaur with the multi-limb feature: Centaur Rig


Wings for advanced feathers rig:


Spline IK limb to rig ropes, tentacles, IK spine...


Advanced Spline IK


3 bones IK for quadrupedal creatures:


Fingers IK-FK:


Intuitive tool to edit the bone shapes
, with automatic mirror.


Customizable UI: fully editable layout, buttons positions, colors, background pictures...



Remap

The Remap feature allows retargetting of any armature action to another one, with different bone names and bone orientations, supporting imported .bvh/.fbx armatures for example. Define the source armature, the target armature, and the animation will retarget according to the bones names matches and bones original orientation.

It support IK feet, hands for accurate motion tracking, and an interactive offset tool to remap to different characters proportions.

Video: Remapper demo

Additionally, to animate over a motion capture action on an additive layer, check the additive keyer addon (free)!


Game Engine Export

Auto-Rig Pro allows export to FBX format via a dedicated module, to proven engines such as Unity or Unreal Engine.

2 export types: Universal to export the skeleton of any creatures, and Humanoid for bipeds only, with options for easy retargetting and root motion.




Bring your poses to the next level!

The Secondary Controllers offer a unique control over the pose. Located all along the limbs, they're dedicated to fine pose sculpting, cartoon effects, bending, stretching, etc. Three deformations mode in option: Twist (exportable to Fbx and bendy-bones based for best compatibility), Additive (exportable to FBX), Bendy-Bones (Blender only).

Just use them instead of corrective shape keys, or as a complement. Below a typical leg bent before and after tweaking the secondary controllers.


Corrective Shape Keys can be created easily with a dedicated tool supporting IK-FK bone chains:


Joints Fans are helper bones in option, allowing correct volume preservation in tricky areas such as elbow, wrist, thigh, knee, even if "Preserve Volume" skinning (Dual Quaternions) is disabled.



ChildOf Constraints Switcher

Easily switch and snap from one ChildOf constraint to another with the automatic ChildOf switcher (universal tool, compatible with any rig)


Rig Layers

Store bones, armature layers, objects and collection in custom rig layers to easily manage the character features: hide or show clothes, hair, bones controller...

Built to Last

Blender is constantly improving and updating, and so is Auto-Rig Pro. But even though upgrades are nice, we don't want to miss the old rigs because of compatibility issues with newer versions. That's why backward-compatibility is always ensured at all costs, even if it involves a lot of maintenance on the code side. A legacy menu takes care of preserving features from the past. And if necessary, an "Update" button will upgrade the rigs automatically to the latest requirements, no loss!


Tell Me More!

Extensive list of what's in the box:


Users Cases:

Auto-Rig Pro is actively used in the film and video-game industry.
Games:
Eternight
Fabled
om
Manor
Lords
Usurp
ator
Trai
l of Nanook
Escape Le
gacy: Ancient Scrolls

TV Series:
CoopTroop
M
agic Campers
Gu
s
Team Dron
ix
Pachyderme


Updates:

Make sure to uninstall the current add-on before installing the new one and restart blender


--[3.69.45]--

New/improved:

Fixed:

> Older Release Logs

auto_rig_pro_3.75.43.zip
AI_win_1.14.zip
AI_mac_1.14.zip
AI_macIntel_1.14.zip
AI_linux_1.14.zip
rig_tools_3.75.38.zip
proxy_picker_1.0.0.zip
io_scene_gltf2.zip


Auto-Rig Pro

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