This was originally intended to server as an animation test loop to see how my new workflow would work for this character. Well, I really liked where the animation was going so I kept on polishing it. I gave myself a day to do this animation and to my surprise I was mostly done after just a few hours, what really took time though were all of the physics simulations for the bags and balls. In the end this led to some sub-par animation on the aura sensors and tail but atleast I finished in one day.
The model of Dronis (by Psyphix) is part of a commission for Psyphix
Better quality version attached below!