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DELTA GREEN: THE GOOD LIFE, FOR REVIEW

Hi guys! Here's the layout version of John Tynes's marvellous THE GOOD LIFE. We're looking for people to review the text for layout, spelling and content errors. If you want to participate, please follow the instructions below:

DELTA GREEN: THE GOOD LIFE, FOR REVIEW DELTA GREEN: THE GOOD LIFE, FOR REVIEW

Comments

Yeah, I can't see how that would be possible without completely ballooning the content of the scenario. It also fills it with information that would be of little use to people who do not have those other scenarios. The truth is, if you want to integrate a scenario into your campaign, that's up to you, and there's a BILLION little parameters we will never be able to predict, publish, or offer up. It's just not possible for us to do it for you. Though your initial request of a clear timeline at the beginning is an easy one to implement and makes great sense.

Dennis Detwiller

Oh no. I didn't mean to imply you would be responsible for weird across-the-years-and-systems campaign construction. That would be insane. I just meant to illustrate the kind of campaigns that are being run with Delta Green now that we have such a wealth of great material. (However, on p. 54 of "Eyes Only" you have made GLC, Brian Lochnar and the fatal 1987 Unspeakable Tour from Keith Herber's "The Evil Stars" canonical within DG). ;) I think the kind of information I am often looking for at the start of scenarios is more something like: The adventure is set at least a decade after the disappearance of NPC X, dated 1987 in the handouts. If you set this scenario before 2002, replace the Program with Majestic (which will be considerably more hostile to the PCs). The villain is a former Fate sorcerer who has been working on his own since the Fate's dissolution in 2003; if you set it before then, during the Fate's heyday, consider adapting the villain's backstory accordingly. The magic item Y was left by NPC Z's grandfather who brought it from Vietnam and who died recently. If you set it in the 90s, make the grandfather an uncle, if you set it even earlier he could even be an older brother... You know - are there one or two fixed points that tie the scenario to a specific technology, decade or era that need to be considered when moving it to another time? Often such information is hidden somewhere in the handouts, NPC backstories or resolution of the scenario and that can be frustrating when trying to use it in an ongoing campaign. Even a simple "This scenario was written to be set in 2019 but could be easily adapted to any earlier era" or "This scenario is closely tied to the post-Hurricane Katrina DeMonte Clan and thus would require major changes if set before 2006" would be super helpful. This is of course only a suggestion. Love the scenarios as they are. Cheers :)

FreeFox

A timeline of dates/times/events at the beginning of the operation is a great idea, though it would be independent of year, and likely just show dates in months/days for the operation. But your ask of a "brief paragraph" of how much extra work would go into integrating whatever came before in YOUR campaign is an impossible ask, I'm afraid. Needless to say, I have no idea what you've used (and Keith Herber's stuff is right out there and was never even considered for our stuff, for example, of course!) and even to list the interrelationships between one operation and all other DG operations would require 20 or so pages to cover all the products — the length of the scenario itself — even if the listings were in brief. Needless to say, all scenarios are malleable (on purpose) and the core of each can be run at any time in the DG timeline, which in itself is meant to be a mine of ideas and not blueprints. Cheers

Dennis Detwiller

I would love it if scenarios had a small section (preferably early on) that dates the events not of the backstory but of the main investigation. Can this be played during the 90s DG/Majestic War? Can it be played earlier, during the Cowboy Years? Are certain ages of NPCs fixed by the inclusion of canonical or historical events that play into the scenario? What needs a Keeper look out for if changing the game year (if anything). After all, some scenarios could easily be adapted to multiple era, while others really only make sense during a certain era. And DG has developed so much recently, with publications like Pelgrane Press' The Fall of Delta Green, that campaigns might be taking place at basically any time in the past century. For example I am running currently a very expanded Impossible Landscapes campaign that uses IL as the framework while playing a bunch of other scenarios in their "historical" order throughout the 90s and 2000s, as the characters bridge the gap between Night Floors and A Volume of Secret Faces (and indeed before '95 - one character started out as a very young soldier in Vietnam getting drawn into Operation OBSIDIAN, while another first encountered The King in Yellow as a teenager in a rewritten version of Keith Herber's "The Evil Stars" scenario). That means in order to consider The Good Life, I need to know if it could be placed before 2015, if I need to adjust any NPC backstories in order to place it there, etc. A brief paragraph or sidebar during the introduction would be of great assistance to help me estimate how much extra work I might need in oder to use the scenario in my campaign. That goes for pretty much any DG scenario.

FreeFox

This might be my favorite scenario I’ve read in a while. Very cool!

Eric Prister

Love the art!

Eric Christian Berg

Ooooh I'm excited to read through

JuicyGarland

Hah, I live a few miles from Druid Hills, I LOVE this!

Duran

I've only read the intro and this thing is fire. Can't wait to get my grubby booger hooks on the published version.

J. Tuttle

I love this. The kill em all outcome is brutal and if I ever run this I almost hope my players do that just because I want to hear them reach that grim conclusion.

Rasmus Paulsen

This might the single new scenario I am the most excited for.

Kristoph Yakeba

Oh and here I was, not sure what to waste my lazy sunday afternoon on. Thanks Dennis!

Rasmus Paulsen


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