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FROM THE GROUND UP PART 2 — GETTING IT ON THE PAGE

Welcome to the second instalment of FROM THE GROUND UP (don't forget to check out FROM THE GROUND UP PART 1 — THE HOOK), a series of articles is to give you, as honestly and thoroughly as possible, a real-time insight into constructing a Delta Green operation, from the raw germ of an idea, all the way through to a fully-realized, play-ready book.

Today, we're delving into GETTING IT ON THE PAGE...research, notes, creating a rough outline and introduction for the scenario Ab Ovo.

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RESEARCH

So, I've worked out that the operation takes place in a Cold War era bunker in Nevada. Lots of fun web and book research followed. I was eager to have it ring true, so I searched for blueprints, photographs, descriptions and books on missile bases, Minuteman missile sites, deep underground bunkers, and other Cold War era facilities like Mount Weather Emergency Operations Center. I collected about two dozen jpegs, maps, and reference snippets to use.

I found a map of a missile launch site that I used as the main inspiration.


The fictional facility in the operation became a hybrid of a missile site, a communications station, and a landing area in the middle of the desert. I call it Carson Lake Site R, and have located it in Carson Nevada. To the Program Site R is called a SSF ("siff", a Secure Storage Facility). Site R is a redistribution site for CORAL NOMAD (Delta Green Handler's Guide p.270). Site R looks much like the map above, but the launch control center is a much more expanded, multi-level facility with labs, dormitories, and secure storage housed within the earth.

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NOTES

Lots for fun notes followed. These mostly arose while I was collecting info on the web or in books. Jotted down in no particular order.

When I write this kind of stuff down, it is completely floaty and undefined, and nothing here consumed much thought. It just kind of spills out, driven by ideas I might have, things I've read, or pictures I saw. Often, I keep a notes file open on another desktop while I write, and plop anything that comes to mind there while I write for later consideration. It is surprising how many of my really cool ideas are found in these notes from various operations. I encourage you when you're writing your own operations to do the same. 

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ROUGH OUTLINE

Once I have the above notes and research, I work out a rough outline of the operation. This is just a bare bones idea of what I might be writing, and often, new sections, cuts, or complete changes occur during the actual writing of the operation. Very little in the way of details follow below. Think of it as the dots in a connect-the-dots puzzle that writing connects up. 

SCENE 1: THE FLIGHT

SCENE 2: VESB (Vehicle Storage Building)

SCENE 3: THE "SIF" (SECURE STORAGE FACILITY) AND THE  DEBRIEF 

SCENE 4: LOCKDOWN AND DEATH

SCENE 5: ESCAPE AND SURVIVAL

The rest of the operation is an outlast-the-monster scenario stuck inside a Cold War bunker. Options include:

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INTRODUCTION

Something I always try to do is put it all out for the Handler on page 1 of the operation. This introduction lays out all the elements of operation, the reason for it, the feeling it hopes to achieve and more.

What happens to unnatural evidence left at the end of a Delta Green operation? Sometimes it is buried, burned, or locked away in nameless storage for long, cold decades.

And sometimes, none of this happens.

There are, of course, two Delta Greens. The illegal Outlaws that hide within the fringes of the Federal Government, and the Program, a code-word clearance secret agency very much inside the U.S. Federal government. Both confront the unnatural, but only the Program has the resources to mount large operations. Between them, though little good-will exists, a quid pro quo arrangement is in place.

When an unnatural crime scene is too big for the Outlaws to take care of, strings are pulled and the Program — and all the resources of the Federal government it can access — are brought in to remove the evidence. The Outlaws, of course, believe the Program is destroying the unnatural artifacts and evidence found there. Sometimes, that is true. But sometimes, the evidence is collected, moved, and studied.

The Program must answer to its paymasters, though compartmentalized as it is, those paymasters have little idea what Delta Green truly is. The Program does so by providing unnatural samples to March Technologies, a publicly traded defense contractor which houses what remains of the once all-powerful MAJESTIC-12, scientists, ex-military and businessmen read-in on the Delta Green program.

Through March Technologies, the scraps of the unnatural deemed "safe" are monetized.

The Program has a division that facilitates this recovery, sorting, and storage or unnatural samples, called CORAL NOMAD. CORAL NOMAD is housed at Moody Air Force Base, Georgia, Nellis Air Force Base, Nevada and Wright-Patterson Air Force Base, Ohio. Each unit maintains approximately 120 personnel, and multiple aircraft to facilitate recovery. They reder to themselves internally as "Recovery Operations" and wear Air Force uniforms, but maintain a level of secrecy enabled by their code-word clearance.

Besides these three core facilities, CORAL NOMAD maintains a dozen smaller "shuttle" facilities spread across the United States. Here, agents may be debriefed, unnatural evidence catalogued and assessed and then properly secured in airtight cargo containers to be moved to long range aircraft for transport.

Ab Ovo is set in the aftemath of nearly any Delta Green Operation that has left behind a significant amount of unnatural evidence. For whatever reason, the evidence has been deemed for recovery. Why?

The methods and desires of the Program are inscruitable.

The agents involved in the operation, along with the unnatural evidence, are to be evacuated to a secure facility for debriefing. Here, they will witness the Program in its full might and influence. In a Cold War era bunker retrofitted with a Biosafety 4 lab, the agents will be debriefed, tasked with identifying and describing the origins of the unnatural evidence, recounting what they observed it do, and sharing their beliefs about its nature.

There, in a Cold War bunker surrounded by well-equipped, heavily armed personnel, something will go wrong...
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NEXT UP

In Part III we'll tackle THE WRITING IS THE HARDEST PART. This is where the rubber really hits the road...

FROM THE GROUND UP PART 2 — GETTING IT ON THE PAGE

Comments

this is so helpful!!!

Sean Moriarty

Looking forward to part 3: I’ve got about 4 scenarios at planned up to this stage and find the getting next part really tough…

Ray Irving


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