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A HALLOWEEN TREAT: MUSIC FROM A DARKENED ROOM AND ASSORTED MATERIALS

Attention Delta Green Agents—here, just in time for Halloween, enjoy a free PDF copy of Music From a Darkened Room, my Delta-Green-styled-ode to the haunted house along with 961 pre-generated Agents (you'll need them). Gather your group for a Halloween treat and unleash the horrors of 1206 Spooner Avenue on them; and be sure to pop back and let me know how it went.   

Summary:

Places, like people, sometimes go wrong. They turn off the path and head into the shadows, becoming something other than normal. Black places filled with blank rooms, closed doors, and empty hallways lined with dust.

In these places your voice catches in your throat, the air seems to hum, and bad things happen. People get hurt. Objects vanish. Misery flows like the water from the loose

faucet in the bathroom. Hate hangs in the air like old paint. It smells of time and circumstance, and something just a little beyond the world.

It smells like surrender.

The house at 1206 Spooner Avenue is a place gone wrong. In the last 50 years, 18 people have died there, and you can feel it. You walk in and it’s like dropping 30 fathoms under water. It’s suddenly dark and cold and pressure-filled.

Doors in 1206 Spooner Avenue stay shut, and no one ever hears a child’s laughter at night. In the hours that stretch like taffy after two, no one ever hears music from a darkened room. No one sees a woman walking behind the glass of the bathroom mirrors.

Still, pretenses remain. You shut your eyes and pre- tend the world is ordered, like a puzzle whose pieces are square and plain. You pretend a lot of things. You pretend you are pretending.

Until, in the dark, the hand falls on your shoulder.

A HALLOWEEN TREAT: MUSIC FROM A DARKENED ROOM AND ASSORTED MATERIALS

Comments

Days means a number of days that remains up to the Handler to decide. Cheers,

Dennis Detwiller

Was planning to run this at some point in the future and I had a question. On page 15 it says "In English. Study time: days." Was there supposed to be a number of days that ended up in a typo or was it left vague for the Handler to decide?

Kristoph Yakeba

The last time I ran this, one player could only make it to the first of the 4 sessions. So her character was stuck at work for the remainder. The last thing she heard from them was "we figured it out, we're going there tonight, Wheels is gonna cause a distraction to draw the cops away, and then we're going in". Earlier in the investigation they'd horribly botched things up while asking the neighbours about recent goings-on, so the cops were a heavier presence at the house. They had a regular squadcar patrolling and observing. So Wheels, a criminal PC with a history of boosting cars, grabbed one of the neigbours cars and drew the cops away by speeding past them with the stolen vehicle. The other 2 PCs went in, with the intent of destroying every mirror in the place. Ths went about as well as one would expect. Wheels eventually lost the cops and returned to help. The game ended with all 3 of those PCs absorbed into the mirrors. The 4th PC, who was stuck at work, never heard from them again. One day I want to run a new campaign picking up from that point, with her gathering a new group to investigate the house, and those 3 dead PCs as new ghosts trapped within.

Alex Gaiger

Nobody shared any stories so here's the highlight of when I ran Music last year: Agent Perez fails a bunch of willpower tests and has begun to fall under the house's influence. The Agents, having nearly exhausted all avenues of investigation, return one last time to Spooner Ave to follow up on some leads. While searching the house they are ambushed in the garage in the dark - in reality the assailant is Professor Yarrow who is now fully under the house's control but the Agent do not know this yet. Agents Glass and Gagnon attempt to subdue their attacker while Agent Perez panics and flees. The exchange between him and the handler follows: P: I run into the kitchen! H: You duck into the kitchen to seek safety. What do you do? P: Uh, I don't have a gun! I look for something to defend myself with. H: There is a razor on the kitchen counter. P: ...oh shit. H: What do you do? P: I pick it up. H: You hear someone calling you from the master bedroom. P: I go to take a look. Glass and Gagnon subdue Yarrow and notice that Perez is missing. They find him in the bedroom just in time to watch him slit his own throat with the razor. (14 on a 1d20 roll, insta dead). They all lose a bunch of san and the handler cackles with glee.

Will Roy

Music is great Halloween material, I ran it last year. This year I'm doing Owlshead Mountain. :3

Will Roy

Thanks Dennis! I already bought and run the updated version. What a blast! My players screamed and cursed through all the scenario. Music From A Darkened Room is the proof that you don't need a massive-scale menace, just the old Haunted House trope and good narrative. A brilliant scenario that any DG Handler must run!

Julio Ángel Escajedo Pastor

I love you! *spores burst forth from a mole on my forehead*

Andy Simcock

LMAO at the 961 Agents! I recently listened to the play through of this hosted here, and they could have used these pregen chars! :p

Robert Shippey


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