SakeTami
sketchyvisuals
sketchyvisuals

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Why I Put Noise on Every Megascan

Quick tutorial going over why I put noise on every Megascan or texture in general. 

This helps a lot in creating a flattering look especially with rock textures (wouldn't recommend this with wood etc lol)

PROJECT FILES - https://www.patreon.com/sketchyvisuals/shop/sparkly-black-rock-material-239903?source=storefront

Why I Put Noise on Every Megascan

Comments

Insane!

Lam Hoai Nam

Me the same

kalinkatv

Even on Octahedron? Very weird... Uploading scene files today maybe compare them

SKETCHY VISUALS

DUDE!! 😭😭 u have changed my life

SKETCHY VISUALS

Thanks for the tutorial! I downloaded the exact same rock texture from megascans and followed along using your same sphere parameters. For whatever reason, when I put in the parameters you used for both displacement size and noise transform, I got completely different results. For example, If I cranked my displacement above 30cm, the sphere would look super distorted. I also have a couple visible seams in my texture. Do you know why that may be?

Brandon

Have you tried using comment nodes for grouping?

Ulyana


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