SakeTami
DemonLord
DemonLord

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About animations quality

In attachments, the example videos of animations. (or in MEGA)

Each with the simplest case (just one or couple controllers movement), and a complicated movement case.

Both require around half an hour for creating initial pose, but the simple move takes just a couple minutes, and the "right" animation can cost 10-20 times longer.

I usually adding the moves that should be there, like bouncing or body inertia, imitating of muscles force distribution? (not sure how to say it). And removing things that looks wrong, like excessive movement or floating body parts, wrong point of the support, until I feel that it's enough.... Am I overdoing this?

(Before creating this videos I was think that my animations has more sense, but I barely see the difference, maybe 15%, and not like a 100% better).

Comments

Honestly, both Nobis and PetaZwega scenes add too many assets. I think most agree its about the animation with few assets to download and less of a chance for errors.

Spanky

You need to decide who you want to compete with. Do you want to compete with Nobis who uses simple animations but puts out content on a weekly basis. Or, do you want to compete with Androinz who puts out maybe one release a month with a lot of attention to details that make his work stand out above the rest. You need to find your own balance but if you go too simple and can't put out the quantity Nobis and others do, then you'll probably lose patrons. If you release too infrequently like PetaZwega, then you're going to have to have truly mind bending stuff. I don't want you to base your decision on what we want, because I could change my mind and unsub at any moment. Currently, your content and the price were enough for me to subscribe. However, there are many factors that go behind making that decision and I don't want to tell you one thing, you do it, and I end up quitting in a month or two. Do what you're passionate about but just make sure you have something unique to offer that others can't find elsewhere. That's what will give you your competitive advantage.

eclipse

Agree completely.

This guy

I find there are plenty of simple scenes with simple animations, but quality makes the scenes something more to look forward to and not "just" another xxx scene. Also, for people wanting to cut down their var library, the quality scenes are what is likely to stay as opposed to being cut out if needed. Really like your works so far BTW!

Patrick Anderson


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