Pivot Painter in Houdini for Unreal
Added 2021-03-26 08:23:59 +0000 UTCDISCLAIMER:
This is a longer version of the video on youtube. After the original 22 minutes it continues to go into the additional examples.
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In this video we take a look at the Pivot Painter Tool. It stores the pivot and rotational information in the model's textures. But what does that mean and how can we use it?
Once in Unreal the data allows animations on the pieces even if we are only using a static mesh. We don't need a skeletal mesh and still achieve interesting effects.
In this video I cover the basics and start experimenting with an idea. I wanted the pieces to fly into the scene - starting from the players position.
In addition to that I started a few more examples - testing a more mechanical animation.
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Edit: Here is the file containing the other examples!