Allie's Base Interaction Event
New Maggie Events: Brainwashed Fuckdoll
New Stephanie Event: Brainwashed Fuckdoll
New Stephanie Event: Cocksucker
New Character Feature: Income & Cash
New Character Feature: Kink Granting
New Character Feature: Role
New Character Feature: Nickname
New Social Option: Favors
New Social Options
New Power: Humanitas
New Bright Auras: Psychosism
New Bright Auras: Polymorph
New Aura Type: Merged
New System: Criminal Record
UI Improvements
Bug Fixes
Allie's Base Interaction Event
You can find Allie reading in the College Library Mon-Thursday during the Day.
New Maggie Events: Brainwashed Fuckdoll
If Maggie's mind has been tinkered with a bit too much, and now has the Innate Personality: Brainwashed Fuckdoll, You may on occasion find her completely zoned out, waiting for instructions, but it's not always very reliable.
New Stephanie Event: Brainwashed Fuckdoll
Just like Maggie, you may encounter Stephanie in a zoned out state at school, if she happens to acquire the Innate Personality.
New Stephanie Event: Cocksucker
If on the otherhand, Stephanie has acquired the Cocksucker Personality, you may find her indulging in her new favorite past time instead of studying in the library.
New Character Feature: Income & Cash

Characters now have an income rating, and a cash on hand rating. Every week, that character will get thier income added to thier cash unless they have 3x thier income in cash already.
New Character Feature: Kink Granting

Characters can pick up new kinks if they participate in those kink activities. This is the first step in implimenting a system for characters to recieve Fetishes, so it's not very deep right now, but it will become more extensive over time. As this isn't feature complete yet, there's very little information you'll have access to. More to come in future updates.
New Character Feature: Role

You can now give characters Roles. Currently there is only one role that can be given but this will be the basis of building your own Team/Organization/Company in the future. Each character has thier own preferred roles, but traits can add to those preferences. If a character has a role they prefer the benefits of that role will be increased by 50%. You can see a characters preferred roles by mousing over thier name in the character screen.
New Character Feature: Nickname

This is currently just cosmetic, but may not always stay that way. You can now toggle a characters nickname. And traits can manipulate which nicknames are available.
New Social Option: Favors

With the addition of Income and Cash, I added a new social categeorey to characters for Favors. Here you can trade your favor for money, or reputation, or other things (eventually).
New Social Options
I've added a few new social options in general. Maggie has got some new commands you can give her, and each character has got a new MC Suppression that can be given to them to help mitigate them becoming a brainwashed zombie.
New Power: Humanitas

Ive added Humanitas Aura's to the game. There are 3 Bright Aura's and 3 Dark Aura's you can choose from.
New Bright Auras: Psychosism

Ive added 6 new Bright Aura's for Psychosim. Though 4 of them are Sandman Aura's which means they aren't very effective unless the affected are unconscious.
New Bright Auras: Polymorph

Ive added 3 new Bright Aura's for Polymorphism, however you don't get access to these aura's unless the during the previous day, you used one of the Primary Stat Quickshifts such as Godform, or Behemoth form.
New Aura Type: Merged

The 3 new Humanitas Dark Auras and Bright Auras if used together will create thier own additional aura known as a Merged Aura. Which means Humanitas doesn't come with just 6 Auras, it comes with 15 auras. So...yeah. Pretty cool.
New System: Criminal Record


I've implimented a tracking system for when Billy is being naughty. This is the first step in implimenting the Demerit system, but currently it does nothing other than give a rough estimate of how disappointed The Iniitiative would be with Billy if it mattered.
UI Improvements
Far too many to list here. The big one however is the tootip, which has had it's effect section broken into two, so that effects will show on the left while restrictions, and warnings will show on the right. I've added another trait section specifically for innate traits, as well as a counter on each trait section that lets you know at a glance how many of each trait that character has, and an indicator of if they've recieved a new trait. I've also began making the tooltip language and presnetation more uniformed, though I still have work to do here, regarding buttons Tooltips.
Bug Fixes
I've chased own every bug reported and dutifully replaced them with all new bugs.
Planned but ran out of time
Hyde Park South Recruit and Patrol Events
More Patrol Incidents in Hyde Park North
Sandra College Event
Next update will focus heavily on the neighborhood watch, and patrolling. Just didn't have the time as the couple of new events, and many new scenes took a large amount of time to render, since I couldn't really use much in the way of already rendered assets for them.
As of Posting this, the Linux versions of the game are still uploading.
Primary Download: Mega
Backup Download: Dropbox <-only use if you do not have access to Mega. Bandwidth is limited
Azurite Dragon
2025-09-20 06:36:07 +0000 UTCwei
2024-10-26 05:08:50 +0000 UTCzzztt
2024-10-13 19:42:02 +0000 UTCEthanEverhart
2024-09-27 13:54:25 +0000 UTC