SakeTami
NightCity
NightCity

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Hey all. After a week off for my birthday, and a week of finishing up SP2 v.0.03.00 it is very close to release. (Probably tomorrow). I have started the Loser cycle. My first priority this cycle is updating the tutorial. It has been so long, and I've remade so many parts of the game that, the tutorial was no longer really useful, so I'm remaking it with all new screenshots of all the new screens I've made since the Inventory update.

Once that's finished in a day or so, I'll be doing some refactoring. No clue how long it will take. There's two big peices of refactoring that need to happen, before my quest to remove all the janky legacy code from when I was learning C# and Unity can be considered complete.

If the first bit refactoring is quick I may try to complete the other. But outside all that business... Once the refactoring is done, I'll be moving to Working on Diane, Gina, and Charlie as I still have AT's of them  rendered but in need to writing and configuring. And if time permits, I'll try to squeeze in a Becky AT.

Anywho, 
I'm gonna get back to work. I've got another bug pass to do on SP2, and would like it to be tested a bit before I start uploading for release. I may release the changelog for the new SP2 build later this evening. 

Also, I'll be doing the EoM stream this weekend on Sat & Sun so feel free to come by and check it out on my discord channel.

TLDR: SP2 v0.03.00 release tomorrow(ish), Remaking Loser Tutorial, Diane & Gina & Charlie getting AT's, EoM stream the weekend

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Comments

Could you please prioritize fixing bugs? Sometimes they are so severe that they make the game unplayable. Thank you for your hard work.

Teerachai Sookpan


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