This is the 37th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on a method to dynamically capture a map image. This will allow us to not rely on a static texture for the map image so that even if we make changes to the map, in the map that we show on the HUD, the updated map will appear. Here we will capture the map using a scene capture component from the top view using orthographic projection mode. Everything will be done in C++.
password=CLM_RTSCPP37