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Unreal Engine 5 RTS with C++ - Part 35 - On Begin Cursor Over Events with C++

This is the 35th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to implement gameplay messages to BeginCursorOver and EndCursorOver events of the characters that HUD can listen to. Later on these events generated by message will be used to show and hide overhead healthbars of the characters.

Unreal Engine 5 RTS with C++ - Part 35 - On Begin Cursor Over Events with C++

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