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Unreal Engine Niagara Zombie Horde Simulation - Part 3 - Switch Animations Idle and Running

This is the 3rd part of the unreal engine Niagara zombie horde simulation. Here I am going to show you how to switch animations of the Niagara particle zombies. If the zombies are not moving, they will be in idle animation and when they start moving, they will switch to running animations. This would be pretty simple if the zombies were spawned as pawns or any skeletal mesh based actor. But here zombies are spawned through a particle system. So we have to do the animation switching within the material based animations system we have used here.

Unreal Engine Niagara Zombie Horde Simulation - Part 3 - Switch Animations Idle and Running

Comments

Hi, I would love to see a zombie horde system alongside your top-down shooter project with ALS from a few months ago or any system from zero, but the important thing is to implement a horde-style zombie system with lots of them (maybe 150-200) and have physics so that the shots they receive are realistic and have dismemberment and such. I mean with Unreal Engine 5 like 5.3, 5.4 or 5.5 -Thanks!

Miguel


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