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Unreal Engine Fall Damage (ALS #215)

In this episode of my third person shooter series, I am going to add fall damage into the character. So, I will implement a maximum threshold height where character can safely fall and land without taking any damage and above that height, character will take damage proportional to the fall height. This could be partial damage or instant death based on the falling height.

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Unreal Engine Fall Damage (ALS #215)

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