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Unreal Engine 5 - Advance Gameplay Cue - Action RPG #152

This is the 152nd episode of the new tutorial series on Action RPG game using Gameplay Ability System. Today we are going to add a charging effect to the sword before performing the AOE ground slam radial attack. Here we will attach a Niagara effect to the sword which attract energy from the surrounding before releasing the energy through the attack. This will be handled through a gameplay cue. But here we cannot simply use a gameplay cue and define which particle to use. We will have to override onBurst event and add a Niagara component to the weapon. Then only the Niagara effect will be able to sample the static mesh surface locations of the sword.

Project Files

Unreal Engine 5 - Advance Gameplay Cue - Action RPG #152

Comments

it should redirect you to this post which contains the link to all the releases of this project https://www.patreon.com/posts/99106767 Send me a message if you can't find anything

Thilina Premasiri

How to download this? The link keep bringing me back to the home page.

Hikari D. Azyure


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