This is the 147th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here I'm gonna show you how to interrupt the animation and deflect the sword when an attack is successfully blocked by either the player or by an enemy. Earlier in the system, even through the attack is blocked, we used to continue the animation without interruption but didn't apply any damage to the defending character. Here, we will stop the current attack and play a suitable animation to show that the attacker is staggered a bit and attack is interrupted.