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Unreal Engine 5 - Melee Combat - Hitbox Damage and Shield Deflection - Action RPG #140

This is the 140th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to work on how the hitbox based damage system identify shields when the attack is blocked with a shield and avoid the victim receive any damage. Also, we will create and spawn a suitable Niagara effect to show the attack was deflected by the shield.

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Unreal Engine 5 - Melee Combat - Hitbox Damage and Shield Deflection - Action RPG #140

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