Long time no talk. How ya been?
Added 2019-01-08 02:11:21 +0000 UTCHello all! I'm sorry I've been so quiet lately. If it's any consolation, know that I've been very active on working on my game this whole time and I've been very active on discord.
The biggest news is that I've commissioned a new artist for my new game. His name is nugg. Because he only posts NSFW artwork on his portfolio, I'll make a pledge-only post after this linking to it. I'm having him redo Mia right now, and in a couple of days, I should be able to post the sketches.
The game has hit a huge milestone: It's good enough to have strangers test it and give me feedback. As I type this, I'm actively building features based on the feedback I've already received. I still consider it to be pre-alpha, but that's progress because before, it was a prototype: Code that was done sloppy and fast, and meant to be thrown away. Now, I'm building the real deal. Here's just a partial list of all the features I've worked on so far.
- Upgrade panel
- Score
- Show a "You won" panel
- Levels
- Buying an extra stall actually increases the extra stall
- Finished / Upgrade panels should disable the stall border
- Tutorial
- Small delay before first woman enters
- The tutorial button should start the game
- Tutorial needs its own EventSystem
- Analytics
- Run only in windowed mode
- Dialog title
- Remove most things from the Resources directory so the binary is smaller
- Add a third dialog
- Rename the dialogs to be hucow related
- Errors if if statements fall through on dialog names and missing keys
- Upgrades should be its own scene
- Rename Upgrades scene to NextLevelSettings
- I think right about here, I started rewriting the prototype
- Time of offset and time to wait for need met should be different
- Render "upset"
- Upset disappears
- After being Upset, she can have a Need again
- When you hit space on a woman. A dialog pops GO is created.
- the dialog should close when you hit space
- You can only hit space on a woman if she has a need.
- Create need renderer per woman instead of one for all women
- The need disappears if you open the dialog
- Find code that destroys and creates and put it in LateUpdate if it's in Update
- You can't change selection when a dialog is open
- The dialog should render glossary
- The dialog should render instructions
- The woman is happy if you follow the instructions correctly and sad if you don't
- There's an indication of you pressing a key (it changes color)
- Show a countdown
- Variety of needs
- Delete old level code
- There is a HUD that shows your funds
- Delete the NewLevel namespace
- You can beat a level
- Your funds carry over
- use Mia art
- The buy buttons are enabled / disabled depending on your funds
- You can change the active need
- You can start the next level
- Display their name
- Write tests that every need works in the dialog
- Maybe make Kira fatter (via scale)
- Make the glossary easier to read
- Say WIP for visual portion
- Longer delay between women needs
- Upgrades give you more $
- You must cater to more women in the first level
- Analytics
- Tutorial
- No coroutine in Woman
- Noises when you press correct buttons
- Change the look of the dialogs
- Noises when you press incorrect buttons
Yeah... a lot of that probably doesn't make sense without proper context. If you have any questions, feel free to ask here or on discord.
Here's a screenshot from today. I made the dialogs look nicer:

This is what you see when a woman has a need and you click on her. If you press the buttons correctly, she'll be happy and you'll earn some money which you can use between levels to buy upgrades to unlock new types of needs. e.g., You can go from helping Mia when she's thirsty, to giving her head pats, to giving her a shoulder massage, etc.
I'm trying to limit the number of people who can try the game right now, because I can only make a first impression once. It's hard (maybe impossible) to see the game with fresh eyes after you've played it a couple of times, and I feel like I have a limited pool of people who are willing to give me feedback, what with it being a NSFW game and all. But that said, if you're a pledge and you really want to try it in its current state, send me a message and I'll send you a link.
I asked about 10 people to try it and noticed patterns in what they said needs to be improved, so that's what I'm working on now. Once I've implemented those ideas, I'll do another round of feedback and repeat this for as long as I can. BTW, the main thing people asked for is better feedback to their actions. They want sounds and visuals when they press the correct/incorrect things. I've already added the sounds today, and adding the visuals shouldn't take much time.
Anyway, hope all this is intriguing! Please feel free to ask any questions and keep an eye out for the new artist's portfolio and some new art this week.