SakeTami
umsoea
umsoea

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R7: Vegetation Update + A few important updates/changes

First, the general updates.    Important! I recommend reading it.

I want to go all in on quality over quantity. I no longer want to do many half-finished blocks that I'm not really satisfied with.
Style: Mainly the abstract, photorealistic, architectural building blocks that really go well with Seus PTGI's lighting.

Also I'd like to create some entities like Items and armor, ... 

I want the pack to be clean and have its own style. I don't want to create textures that are super duper detailed but look bad from far away. (for example grass. The more detailed and photorealistic you make it, the worse it looks in a normal landscape scene... and it eats so much performance because grass is everywhere!)

For now, I'll keep this pack optimised for creative mode/building. There are already so many great resource packs out there for survival mode and personally I don't think it's possible at the moment to make the normal gameplay look as good as the minimalistic architecture stuff.

Maybe when I have more things created, I'll split the pack into multiple parts/themes.

-Texture Resolution: not any higher than 1024x, for multiple reasons.


About the R7 update:

Blocks added: 

Other changes:


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