2 Voluptuous, muscular, veiny, bimbo bodybuilders.
Did a lot of work on the textures, and tried out some new ideas, which worked very well. Basically trying to get the right amount of definition from the normal map onto the diffuse textures to create more depth. Last time i did a Bodybuilder i tried doing this by hand, which smoothed the area in an undesirable way.
There is a small incoherence in coloring from body to face. I did this on purpose to try and get the smeared tan effect, that bodybuilders have. They use a lighter spray tan in the face so they don't look muddy in the face, and probably to maintain contrast. I also applied a bit of smearing effect to the body color, to get the resemblance of spray tan, since it's not maintained perfectly from clothing, sweating etc.
So veins and striations are not only depicted in the normal map, but the diffuse as well in various amounts.
One thing i'll take with me for next time i'll do a bodybuilder, is to go heavier on the strokes in Zbrush, to get a more angular stroke, so the normals are more contrasted and clear, together with minimal smoothing.
Marin Mijatovic
2025-10-22 21:42:04 +0000 UTC