Hiya! Koy here!
This past month I've been working hard to provide you all with Baxter™ It's been quite the adventure, as I haven't worked too closely with unity animations in quite a long time.
Thankfully I was able to re-use some of the other animation frameworks from other characters, though only for moves that were shared, and they all still needed to be adjusted. I wanted to make sure that he was having properly looped animations, and looking very polished for his release. His upper and lower halves need to be animated separately, which doesn't sound like a big issue, until you consider that the animation and character controllers weren't designed with such a thing in mind.
To stave off the burnout, I've also been making changes to those in between animation editing. I can't share details about when he will be released, but do know that it is coming. I've also made some minor bug fixes to other characters, which will be released with another micro-patch sometime this month.
In more personal news, I've moved! I'm a lot less stressed at my new location, which helps a lot with motivation for this game. I hope you all understand the growing pains with the game up to this point, and are excited for what is to come next.
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Hi, Jason here!
If you like the Baxter pinup shared above, make your own here! (as well as some spicier examples included): https://civitai.com/models/644852/baxter-xl
Fangorn
2024-09-06 22:56:18 +0000 UTCDanny reeves
2024-08-21 13:05:08 +0000 UTCLord PichuPal
2024-08-16 22:20:52 +0000 UTCCobaltThePhalanx
2024-08-14 11:23:31 +0000 UTC