SakeTami
SARV
SARV

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POP Fluid Solver (Pre-Release)

POP Fluid Solver (Pre-Release)

Comments

Hello Sarv! How can I adjust the size of the points? Or even choose a different geometry for them?

V0id

Thanks ! It's my today work for the v1 :)

Edgar Schubhan

Amazing stuff! Is there also a way to include obstacles?

Mickey van Olst

Hey SARV, how might you recommend tweaking forces to get it to go in different directions?

Dewpoint

Thank you ! I forget to remove the création of the color attributs that is in the POP Fluid Solver COMP. But still, you can override the Color attribute at the end of the Fluid Solver. A Speed attribute is available. What you can do is abs(speed) and then calculate the average speed to put on the Color. The Color will then represent the Speed intensity. I'm gonna show this kind of thing in the next tutorial :)

Edgar Schubhan

Very very nice work. How do you recommend going about adding a gradient of color? I noticed there's a color attribute but can't find where it is in the network

Dewpoint

Hey ! Did you connect the output of the POP Fluid Solver to a Geometry COMP ?

Edgar Schubhan

probably a dumb question but i cant figure it out with gpt or google, how do i view this? i have a camera and a render but i cant seem to connect the Fluid Solver to either of those

John

Amazing work! Thanks for sharing the files. These are beyond my knowledge, looking forward to the tutorial for detailed explanation

Mansa XX

Me too haha

Edgar Schubhan

Perfect, don't forget to feedback !

Edgar Schubhan

Thanks for the feedback !

Edgar Schubhan

Thank you very much ! A more complete technical documentation gonna come soon with tutorials !

Edgar Schubhan

Damn this is lovely. not only it looks amazing but it's also fully commented under the hood <3 !! can't wait to dive deeper soon

Turing_texture

works on macos M1 - awesome work!

Łukasz Furman

Just got it, I'll try as soon as I get a chance!

Alex Lines

Can't wait

Nadav Agami


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