Firstly, huge thanks to my testers. I couldn't have killed as many bugs without your help.
Right, so, the update.
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PC: MEGA - PIXELDRAIN - VIKINGFILE
Linux: MEGA - PIXELDRAIN
Mac: MEGA - PIXELDRAIN
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Story
Gertrude's storyline is complete, and she continues on to the new temple location.
Zekami aspects quest to get the Cowgirl.
Scenes
Tavern scene with Gertrude. (3 paired animations variations)
Temple scene with Gertrude (it's not repeatable as of yet; during it you can change Gertrude's body proportions, so pick carefully.) (4 paired animations variations?)
Zekari and Zekow ritual scene: so far you can create two different variants depending on your choices. I was going to put a minigame there, but I haven't implemented it yet. (5 paired animation variations)
Races
Zekari (half cowgirl)
Zecow (Full cowgirl) — So, as most of the work for the full anthro head has been implemented, I'll give some explanation.
Facial features from the human face transfer over to the cow head.
Textures also transfer over, including different race textures, so you will get a different variant.
Eyelashes will also transfer over.
Locations.
Temple main hall - can perform rituals here.
Temple garden - Can somewhat chat to the Dryad here.
Temple Menagerie - Not much to do here at the moment; will have interactions with cowgirls here.
Save system—Good god, this was a nightmare to work on.
When you arrive at the temple now, you can store as many NPC characters in the temple.
You can't do much with them in this current version, though.
However you can transfer transformed characters back to the fort.
Exploration.
You can find pygmy cows in the old jungle now.
When you've got your inventory open, the character cannot attack anymore.
New tool item - Living Seed: can be acquired: This can be planted in explore mode.
Dead seed items can be dropped from grass, and then they can be given to the Dryad to restore them.
Miscellaneous
Everyone blinks now. 🎉
The game (should) run faster now. I've combined a lot of meshes, so (hopefully) they're will be a boost in speed.
So many bug fixes, and I still don't know if it's enough. Always looking for more testers.
Removed Merrill. 💔
I cannot think of any other new features I've added off the top of my head. I've thoroughly checked through to find every soft lock bug from the new version and reported previous bugs.
I'm going to rest for a while now. I hope you all enjoy this new update!
And thank you so much for supporting this project!

I'm not going to look at a computer for a couple of days now.
Developer notes.
As Gertrude's quest was untouched for a couple of updates, upon finishing it, I realized how short it is. I suppose to add a step in the middle, as it feels like Gertrude switching sides is too short.
Wanted to add some scenes between the Dryad, but time has run out, and pushing a scene and mechanic right now would just feel rushed.
Juniper has a brand new outfit which I didn't get to implement in this version :(
This game is way too big; the extracted file size is over 10 GB!? For those who have slow internet speed or mainly rely on MEGA, I am sorry. I'll keep reducing the size of textures over the next couple of updates.
There was supposed to be a cowgirl ritual outfit, but I ran out of time for it.
I wanted to implement the Cowgirl ritual for Goblin girls to create something akin to kobolds; they'd still have the same head shape as the Cowgirls.
Folorn Faun
2025-07-10 16:16:41 +0000 UTCFolorn Faun
2025-07-10 14:21:05 +0000 UTCMelanieingame
2025-07-09 07:10:31 +0000 UTCJudas Iscariote
2025-07-08 21:13:44 +0000 UTC