12/08/2023 Patreon Devlog (GS)
Added 2023-08-12 02:20:56 +0000 UTCHallooooo! Time for the GS devlog for this week.
This Week's Summary:
- Finished all the remaining CG art
- Have coded half the CGS
- And have done basic testing on them.
The Ramble:
Sooo. Yeah.
I finished the CG art this week. I honestly did not expect to be done with it. My hand cooperated and though I ended up pushing it a little too much on the last day, overall, it's fine.
I haven't coded all of the CGs yet. But that is a relatively small amount of work (probably just a couple of hours on Monday.)
I have a couple of other small things to do before I release the game to beta - such as making the bad ending card, which I haven't done yet - but that, also, is a relatively small amount of work.
So I should be able to push the final beta version out sometime next week.
I expect Yuu's route to need a lot of testing purely because of the amount of small variations present in his route. There are SO MANY small variations. Way more than any other route.
So it will take some time to test all of those.
I did a fair amount of editing and fixing after I had coded the route which, inevitably, means a lot of typos.
But it's unclear to me how long we will really need for testing. A few weeks, for sure.
However, this still allows for the potential final release by the end of September.
Sneak Peeks:
Juuuuust one little CG crop.
Upcoming Week:
Finishing coding the CGs, then running through the final check-list of little things left over.
Then, hopefully, releasing the beta version!
I have been battling some heavy fatigue and frequent migraines the last couple of weeks so I may otherwise take the week off after releasing the beta and try to get some rest. I think it's just a matter of burnout and I need to be able to step back from things and recharge because I have definitely been feeling it physically, which tells me I definitely need a break.
But that's all for now and I will see you next week!
~Esh