12/03/2022 Patreon Devlog
Added 2022-03-12 02:42:20 +0000 UTC05/03/2022
This Week's Summary:
- Playtesting Jack's route
- Mini-CG
- Corrections
- Guide additions
- CG corrections
The Ramble:
Okay. Confession.
I spent the early part of the week sick. π
I wasn't feeling too bad but I had a high enough fever I was just kind of lying down with a cold pack on my face the whole time. And I was really, really fatigued.
So I lost a couple of days of work but started feeling better...uh...at some point. I don't remember which day it was. LoL
Anyway, I did work on playtesting some more this week! I'm nearly done with Jack's route but got a little behind due to being sick.
I worked on Jack's mini-CG for his love scene (nearly done) - just have to shade Morgan's hand, then recolour and put it in the game).
I also made corrections to a full CG in Jack's route. I'm trying to not let myself do corrections on finished CGs because I will just endlessly tweak them if I let myself. But this one only had Jack in it (CGs without Morgan are much, much easier to tweak) and Jack's face was just really, really...REALLY bugging me.
LoL
So I worked on that to just make some improvements and get his face looking a little more Jack-like.
As always, I'm making corrections and adding sound effects as I go through Jack's route. As well as making any necessary additions to the player guide. Jack's route (so far) has had fewer typos that the last two I did.
But I did find some kind of issue where I'd messed up some kind of find/replace involving the word "site" - I think that a while ago, I had found a place where I said "site-based" instead of "sight-based"
But I somehow messed up the attempt to replace "site" with "sight" and instead ended up replacing it with "t" only. But this also messed up every instance of the word....oppoSITE" LoL.
So that was an entertaining fix.
I also realised that somehow I messed up every single hyperlink to the bio-regenerative life support article and had to go through the entire game to fix those. And I feel like there was another game-wide correction.
I am not sure if I ranted/mentioned here that time I replaced ". . ." with "..." and renpy immediately decided I'd removed 14,000 words of game script. Which are two events that it took about an HOUR for me to connect. I could *not* figure out why my script was suddenly so much shorter and was half-convinced I'd mistakenly cut some huge portion of the game that would take hours to find and replace.
Fortunately that wasn't the case. I think that happened last week though. LoL But yeah. That was fun. π€£
Jack has had a lot more missing visual assets (sprite variations or BG animations) than other routes. There are a lot of moments where STUFF is happening and at the time I coded Jack's route, I didn't have some of the effects or small things (bruises, cuts, glowing eyes, etc). I made them as I went through and took notes on what I needed - but a lot of them were never actually coded into the route.
So I've been adding those in as I go along with the SFX (of which there are fewer so far because Jack's route mostly takes place in a very contained set, unlike other routes. There's a lot less hitting punching bags or running around or getting into Esper brawls.
At least for the time being. LoL!
Sneak Peeks and Previews:
Introducing...David...in the attached clip! *points below*
The voice that has been helping me test. (You can get a feel for why testing is going slow doing it this way - even if it is much better to go through it slowly like this). π€£
Upcoming Week:
I did not finish Jack's route owing to losing time being sick and feeling like my face was trying to evaporate off my head. But I'm nearly there. I imagine I will get the mini-CG done this week as well.
And then I will start on Magnus.
That's it for now.
Comments
Man, David sounds SO much better than...whatever the Polish voice is called. Quite pleasant, actually. I'm glad you're feeling better and that you took some time to recover! β€
Kattie
2022-03-12 10:10:06 +0000 UTC