15/01 Patreon Devlog
Added 2022-01-15 00:31:40 +0000 UTC15/01/2022
This Week's Summary:
- Completed 3Jack CGs
- Completed 1 Lance CG
- Edited 1 Jack CG
- Edited 2 Caissa CGs
- Coded all new CGs
- Started planning a glossary overhaul and update
- Finally finished Yuu chapter 1
- 1 new BG for Reuben's route
The Ramble:
So another CG oriented week - especially at the start of the week. I then focused on writing a little at the end of the week.
I finished all of Jack's CGs and got started on Lance's CGs. I only got one of those complete before I decided to take a break and work on other things. Mostly for the sake of my hand but also because I was finding myself struggling to focus enough to finish it. Too much art this week, I guess.
I now have 5 CGs left. I have 2 for Lance and 3 for Magnus.
I also edited a few CGs - one of Caissa's early CGs that I never liked, and a few others. There are a few CGs that I'm not totally satisfied with and I may try to adjust the remaining ones as well. But of course, I can't tinker with CGs for forever so eventually I'll have to leave them alone. But for now I'm considering which ones I might revisit.
I did a little writing and finally finished Yuu's first chapter, which I've been working on for a while now. Just sort of on the side. That is complete now. Yay. I really just wanted to get the first chapters done for all the backer routes - this will set the tone for those routes and also help me decide which one I think I want to work on first.
So I'm glad to have that complete.
The other thing I did this week was start taking a look at the glossary. I want to overhaul the way it looks and, of course, I also have to get the new entries set up. I went through Ari's route making notes of any glossary entries it needs. A lot of the routes will link to the same things so I probably have a list of *most* of the required glossary entries now. But there are some route specific ones I know I'll need so I will have to go through the remaining routes - especially Lance, I think, will have a lot of unique entries.
But I'm at least getting started on that, which is fun. OwO
I really want to streamline the main glossary page a bit so it's easier to click around through the entries. Especially because there are going to be a lot more of them when I'm done. I think I'll follow the pattern set by the flowchart page where the categories are the top, there's a scrollable list on the left, and the glossary entry taking up the bulk of the centre and right part of the screen.
That is the plan anyway!
And finally, I got a new BG for Reuben's route!
CGs are now 95% complete and the overall game is around 97% complete now!
So close! LoL
Sneak Peeks and Previews:
Upcoming Week:
It would be nice if I could finish the five remaining CGs this coming week. I definitely will not promise for that to be the case. But I think it would be amaaaaazing if I could.
That's going to be my focus but it all depends how much I'm able to draw. I'm glad I'm nearing the end of CGs because I'm staaaarting to burn out on them a little.
52 CGs is a lot and even though some of them were already complete, I think I still had close to or right at 40 to draw when I got started on them.
I knew 7 CGs per route would end up as a lot and it definitely did. It's good to know what my upper limits are for work but realistically, with this many routes, 7 CGs per route was probably a bit too much. At least with the amount of character customisation Morgan has.
(Without that, the CGs would have been much more manageable.)
But nearly done. That's the takeaway!
So that is my update this week. I am getting SO CLOSE to finished. I started finally setting up the Steam page (it's not published yet, of course, and is nowhere close to done. I still have to get all the MANY assets complete. =w=)
But that was also an exciting development.
When I finish up the CGs I will definitely go through all the beta testing pages to make corrections and will finally push out a new beta tester version so everyone can check it over again. That will happen in. . .hopefully a week and a half to two weeks?
At that point all the CGs will be in the game and it will be "complete" except for the glossary and some SFX. So I'm looking forward to that as well!
I shall see you all next week. With luck, CGs will be complete!