30/08 Patreon Check-in
Added 2021-08-30 02:08:42 +0000 UTCHi everyone! Sorry for the late update this week. I actually completely forgot because this was also the Kickstarter update week, which always throws me off. My brain just gets convinced I'm done with updates.
So I'm doing a slightly more informal post since I remembered right in the middle of coding. =w= LoL
So basically I finished doing sprites for Magnus' route. I need to do a proper play test of his full route - since he was never alpha tested, I don't believe I've double checked that all his endings are accessible. So I need to do that still and do his flowchart mock-ups.
I've started coding the sprites for Lance's route which I'm hoping will go faster since it's just the two of them for very large portions of the script until the Nomos characters show up later on.
That is really the gist of the update. Sprites and flow charts.
This week I'm going to be working on sprites predominantly but may pause to work on flowcharts and playtesting. I do want to get Caleb's route out for beta testing but I'm prioritising sprites for the moment because I'd like to be able to tick Lance's route off the list since it is arguably the easiest one to code.
I did notice that some of the BGs I converted to webp format lost resolution. It's mostly visible in some of the darker backgrounds. Fortunately I kept all the .jpg versions so I can just re-do the conversation with better settings. I played around and tested some of them to make sure it was fixable and it is.
I just didn't realise it was negatively impacting some of the BGs because all the ones I tested looked fine and it's mostly visible in some of the darker BGs and Delphine BGs - which aren't the ones I tested. So I didn't notice until I was in Lance's route and saw some of the night versions of his house.
So that's also on the to-do list now.
Anyway! Now for screen caps.



That moment you accidentally destroy the car you stole. LoL

Lance's introductory CG is finally in the game. (Since he doesn't have one in the common route, and I'm trying to keep everyone equal in terms of "main" CGs (IE, not counting variations), this one counts as his common route CG instead of as one of his full-route CGs, if that makes sense.

Aaaand Lance's sprite. Should probably do a tinted version for this scene, though. OwO; But yeah!
That's all for now. Next week we'll go back to the usual update format. This was just something I typed up when I realised I'd forgotten this week's update.
See you next time!