SakeTami
Steamberry Studio
Steamberry Studio

patreon


17/04/2021 Patreon Devlog

Hi everyone! Time for this week's patreon devlog.

This Week's Summary:

The Ramble:

This week I continued editing Magnus' route and have gotten up to Chapter 12 - only two more left. Chapter 13, I anticipate, will need some significant fixes while chapter 14 will be the opposite. I really feel when I script Magnus' route I may need to give it another pass for continuity.

Some character motivations shifted about halfway through his route and this was incredibly apparent on editing. I think I've fixed it but really need to double check that it all make sense.

I've also done a line edit up to the end of Jack's route and have fully scripted it as well. I think my total scripted amount is about 480,000 words. I *think* that the original six LI routes are going come in at just under 700,000 coded words. LoL

Jack's route remains the longest in terms of overall word count and shortest in terms of linear word count and play time. Jack's route has a lot more branching due to Rory being present (or not).

Over all, he has fewer personality related branches as well but that's just because his route would have been *massively* long had I not scaled back somewhere. In an attempt to keep the routes all within 10k or so of each other, I just had to make some executive decisions about how to manage his route length.

And I worked on implementing fixes of typos and such found in Ari's route. That's mostly just a tedious endeavour of making small fixes. But I'm all up to date on that. A few people said they were going to try to start play testing this weekend so more fixes may show up on the sheet soon.

And in art news, I worked on……...SPRITES.

Sadly, I did not work on any new sprites yet. I worked on variations for Ari, Caleb, Vanessa, and Morgan.

For Ari and Van - they both got a new outfit. A sort of "body armor" style uniform. Caleb got his body armor style uniform but I also worked on finishing some other things I had sketched out for him like his training uniform and a new hairstyle. I mostly just kept thinking he'd surely want a hairstyle that was out of his face during training and the like, so I did a sort of "man bun" style for him.

I still ended up having it hanging in his face. LoL. But STILL. Most of it is pulled back.

For Morgan, I also worked on shading some of her additional outfits - namely, both her uniforms. The standard one and the body armor uniform.

I tweaked the colours of Caleb and Ari's "casual" clothes for no reason other than wanting to inject some colour back into the character designs.

I still have at least one more small variation for Vanessa (an additional hairstyle I want her to have.)

I decided that before I work on side characters and extras, I want to get all my main characters fully kitted out with all their variations.

I think Magnus has most of his stuff finished as does Caissa.

Jack and Lance both have multiple variations and things I need to get finished for them.

Morgan also has several more things since her main outfit is different in every route plus she needs a few other small variations (like...A TOWEL) LoL.

Sneak Peeks and Previews:

Upcoming Week:

So Maggie's route is not quite fully edited but I should be able to finish that this weekend.

After that I believe I shall:

I ended up not working on any CGs this week as I thought I might. So that's always a possibility as well. Until editing and scripting is complete, though, that will continue to take up at least a portion of my week while I divide the rest of the time between various art related things. 

There are so many sprite variations for GS that I really want to get the main cast fully set up with all their necessary variations before I start worrying about side character sprites (who get fewer variations for the most part. So that may stay my art focus for a while unless there is a CG that starts screaming at me at some point.

So yeah. That's all for now. See you next week!


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