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How the Grick Stole Christmas | 3rd-level 5th Edition Adventure

Hey, everyone! I hope you're all having a fantastic start to the holiday weekend and you're happy, safe, and most importantly staying warm! I'm starting my own vacation as soon as I post this, but will be back on Monday with the usual releases!

I've been toying with the idea of a less serious adventure meant to be played as a comedy and after bouncing around ideas with my friend Ceci from my good pals over at Divergent Dice (who are awesome, go check them out!), I came up with this cheeky little adventure.

I hope you all enjoy and see you on Monday!

~ TJ Phoenix

Included Are:

HOW THE GRICK STOLE CHRISTMAS

How the Grick Stole Christmas is a 5th Edition adventure for three to five characters of 3rd to 4th level and optimized for four characters with an average party level (APL) of 3. A gang of mischievous gremlins trained a giant grick to tunnel into the town of Tinker’s Haven and stole Mother Midwinter’s magic sack of toys! They’ve taken it back to their hideout and are playing with their new toys while the townsfolk call on the adventurers for help!

This adventure fits into any existing campaign with a midwinter festival with only a few modifications and name changes. The adventure is designed so that characters can avoid most combat for a more comedic or light-hearted approach. As always, the GM determines the ambiance, and things can take a grim turn if desired.

Background

In Tinker's Haven, the annual midwinter festival has been a beloved tradition for generations. It’s a time for the town to come together and celebrate the winter solstice with elaborate floats, delicious treats, and, most importantly, the arrival of Mother Midwinter. The beloved grandmotherly gnome produces gifts from her enchanted sack each year and distributes them to children all over the region.

This year, mischievous gremlins set their sights on stealing Mother Midwinter's magic sack of toys. The gremlins are led by their cunning leader, Gizmo, who has plotted for months to find a way to steal the toy sack. One day a rumbling beneath their cavern hideout gave him an idea: they would train a giant grick to tunnel into the town and snatch the magic sack while everyone was distracted by the parade.

The gremlins set to work, carefully training the grick and preparing it for its heist for an entire year. Gizmo and his gremlin gang worked hard and proudly put together the most sophisticated heist any gremlin could come up with: dig a hole, steal the sack, and then blow up the hole. The gremlins were filled with excitement and nerves as the big day arrived. They knew that their plan was risky, but the prospect of all those toys was too tempting to resist.

As the parade began and Mother Midwinter made her grand entrance, the gremlins put their plan into action. The grick tunneled its way up to the surface, snatching the magic sack and disappearing underground before anyone could even react. The town is now in an uproar, and the gremlins are thrilled with their success. Unfortunately for the gremlins, a group of adventurers is already on their way to retrieve the stolen satchel and save midwinter for the children!

Adventure Summary

The characters are tasked with tracking down and retrieving a magic sack of toys stolen during the annual midwinter parade. Along the way, they will have to navigate the tunnels and lairs of the gremlins and the grick, using their skills and wits to evade traps and defeat any monsters that stand in their way. Ultimately, they must confront the gremlins and find a way to persuade them to return the magic sack, whether willingly or by force. The characters must then decide if they want to bring the gremlins to justice or find a way to redeem them and help them make amends for their actions.


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How the Grick Stole Christmas | 3rd-level 5th Edition Adventure How the Grick Stole Christmas | 3rd-level 5th Edition Adventure

Comments

Looks amazing

Douglas Curfew


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