
The Wayward Templar is a Fifth Edition adventure intended for three to five characters of 5th to 7th level and optimized for four characters with an average party level (APL) of 6. A devious warlock infiltrated a templar order, seeking to sacrifice them to fuel an eldritch ritual. The warlock hoped to break the covenant with their patron and free themselves of the terrible price they owed for the power they had been granted. The ritual failed, and the ground rose to swallow the shrine deep under the mountains. Three hundred years passed, and the location of the missing shrine was lost to time until a group of unlucky miners broke through its walls. This adventure occurs in the Freelands campaign setting but fits any existing campaign with only a few modifications and name changes.
Background
The clans of Northreach have always been at odds against each other, with the Kingdoms of Svellvegr and Glarewyn looking for an edge over each other. Being aligned to neither, Bildsfell has prospered as a town of merchants, smugglers, and go-betweens. Recognizing the precarious position between the two kingdoms of the island, the Jarl of Bildsfell quietly set up a mining operation to gather stone and increase the town’s defenses. Things were going well until last week when an earthquake struck the mine and miners went missing. Those that came back to the town were so terrified after giving their report that they refused to even return to the mines. Their stories of sinister things forming from the blackness have now spread throughout the superstitious town. The Jarl has resigned himself to bringing in outsiders to solve the problem quickly and return the missing miners before he loses the respect of his people.
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