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Helmet of the Horseman | New Magic Item

Helmet of the Horseman

Wondrous item, very rare (requires attunement)

This magical iron helmet is shaped in the form of a gourd with a skull faceplate. While wearing this helmet, you gain darkvision out to 60 feet, and if you already have darkvision it is extended an additional 60 feet. The helmet has 5 charges and regains 1d4+1 charges at midnight. While attuned, you can use a bonus action to spend charges to use the following abilities:

Exploding Gourd (Costs 1 Charge). You throw a flaming gourd at a point you can see within 30 feet of you that explodes on impact. Each creature in a 10-foot-radius sphere centered on that point must make a DC 16 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save or half as much damage on a successful one.

Spooky Presence (Costs 2 Charges). Each creature of your choice that is within 60 feet of you and aware of you must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Spooky Presence for the next 24 hours.

Summon Steed (Costs 2 Charges). You cast the find steed spell with no need for material components. This steed takes the form of an ebony horse with a tail and mane of flames.

Helmet of the Horseman | New Magic Item Helmet of the Horseman | New Magic Item Helmet of the Horseman | New Magic Item Helmet of the Horseman | New Magic Item

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