SakeTami
SlingBang
SlingBang

patreon


Penny Story Events started

This week I got a bunch of minor things done. Different background music has been added for each location (but, still need to code volume controls) and I've got a Journal working now. The journal auto-populates by your choices, and provides some hints on what you should do next. I also just like re-reading it at times to see when I achieved which goal.

I also realized Penny's sex-acts were not finished, so got two more touching-events drawn and coded. (green square below) I also plan to add Cosplay and titjob but they are not coded yet. Most importantly, I've started Penny's story-events and set some requirements for sex-acts...
    However...
         ...now you can also raise the all women's PROF stats by trying and failing. Basically, if you annoy the woman enough, she'll give in and do it. LOL. Structurally though, it was important since there are limited PROF points available so I needed another way to unlock all the sex-acts.

Another addition is the hints on the story events. Easy will show: Heart and Mood gain/loss, and PROF stat raised. Medium will only show PROF stats.

Also, a helpful person let me know Easy-mode is still too difficult. This kind of feedback is really good, since as the developer, I know all the secrets, so can't judge how a new player would play. So, I'll be spending time next week to make easy-mode easier by giving 20 extra days at game start (10 extra for Medium)

Which brings me to the Poll. Adding story, especially for Penny, has pushed me further away from the actual story of SDV. So, I'm wondering if patrons actually want the game keep following the lore of SDV or if I should just change it to be wherever the story lead me. (Note: if you don't know what SDV means, then vote #3)

1: Keep ValleyDew Star as close as possible to SDV. Basically, a perverted story extension of SDV. I will still redraw the male faces (copyright) but the characters will behave as they do in SDV.

2: Keep ValleyDew Star along the SDV lines. Try to make story and actions fit SDV, but if they can't fit, or a better idea shows up, do that instead. (This is basically what I am already doing, LOL)

3: ValleyDew Star should be entirely it's own game. Similarities are fine, but SDV is irrelevant to anything that happens in the game. This means I would change ALL the names as well, just to make a clean break, and focus only on making a fun game.


More Creators