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dylanbperry
dylanbperry

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Weekly Update (12/1/2017) -- Food Overhaul & Finishing Hunterborn

Hello my loves, and thanks for stopping by!

I spent this week finishing up the Hunterborn integration, which was  infinitely easier thanks to SrGatonegro's Ultimate Skyrim Hunterborn Patch, DrMonops' Hunterborn SkyTEST Patch, and UnmeiX's Requiem Survival Experience megapatch. 

Without these resources, integrating Hunterborn would've taken significantly more time -- and it already took quite a lot of time to begin with. ;)

I'm tremendously excited for all the new features and gameplay options Hunterborn brings to the table. I've spoken at length about some of these features in previous posts, so today I'd like to focus on an area I feel is particularly improved: Food.

The usefulness of Food is perhaps one of Skyrim's biggest shortcomings. I think Bethesda wanted food to be important -- there's a million food items and a cooking subsystem to boot -- but cooked recipes are barely more useful than simple ingredients, which are pretty useless themselves.

Requiem tries to address this by adding powerful buffs to certain foods, but since there are only a handful of recipes with these buffs, the problem persists. Most ingredients are useless, and only a few are worth grabbing.

I tried to address this problem myself with iNeed, which makes food an important part of staying alive, but even with that addition, Food as a system still lacks a certain panache. It's functional, but not fun.

This is where Hunterborn comes in. HB introduces many new cooking recipes alongside its new foods and animal parts, which I felt was a perfect opportunity to address the Food problem once and for all.

These recipes are fairly useless by default -- they are balanced for vanilla, after all -- but with the help of the mods I listed above, I've overhauled the food systems for the entire game.

Here's a quick list explaining how food will work in Ultimate Skyrim 4.0:

Here's a quick list explaining compatibility edits between various mod systems:

That about wraps it up for this week, I'd say! Hopefully you guys are as excited about these changes as I am, and I'll see you next week with more progress.

All of my love, as always,
BB

Comments

RealVision ENB definitely does prevent Night Vision effects from working, which is something that should be fixed in 4.0! As for Scrimshaw Expanded, I'd not seen it before now but I will definitely give it a look-see. Thanks for the heads up as always my friend.

Dylan Perry

Can't wait!

Gav

As always your hard work is greatly appreciated. And I am one who definitely greatly enjoys the lore friendly text edits you do. Just some observations and suggestions in case you were unaware or hadn’t thought about these. HB skrimshaw items with ability properties. In the past I have received benefit from the various necklesess,particularly the one that gives improved low light vision. Sense installing US I have not been able to benefit from that neckess. Maybe an issue with the ENB? Also have you looked into skrimshaw expanded? Gives a lot of cool new crafting recipes for all that cool hunterborn gear. It has a built in leveling system so you have to grow in your hunter skills (completely separate and passive from the normal skills trees) to become able to build better equipment. (Hunter armor and weapons etc).


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