Weekly Update (11/17/17) -- Hunterborn and the BCO continued
Added 2017-11-17 19:35:25 +0000 UTCHello my loves. I hope you all had a wonderful week, and thank you for joining me today.
As always, please offer a warm welcome to our newest Patrons:
- Vida Fleetwood
- Viral Architect
- Yamnyak King
Today's update will be very short, since we spent most of this week making arrangements for my grandfather's funeral. The service took place yesterday, and it was a very sweet sendoff for a very beloved man.
My Ultimate Skyrim work for the week was fairly boilerplate. Alongside the Big Crafting Overhaul, we continue to patch/integrate Hunterborn. This task has been much easier thanks to the excellent (and recently updated) Requiem Survival Experience patch by UnmeiX, and I'm very excited for you guys to experience the new Hunterborn gameplay.\
Some features worth looking forward to:
- HB's primitive cooking ability has been expanded with recipes from all the other mods in US's lineup. Generally speaking: if a recipe calls for only one ingredient, you can cook it at any fire in the game. This is great for when your character is hungry, but you don't have a cooking pot on hand. (Cooking pots are still required for more complex recipes.)
- Making a living as a hunter will be much more viable, thanks to increased values for many hunting spoils. These items are also affected by Hunterborn's progression system, so practicing your Hunting/trapping will yield even more valuable pelts and ingredients.
- Many ingredient and food effects have been edited for increased usefulness and better balance for Requiem.
I'd like to leave you with my sincerest thanks for your steadfast support, and if any of you are interested, I've also attached a brief video I prepared for my grandfather's funeral. I thought it an appropriate sendoff for a man I loved very much.
You can view the video here.
Much love,
BB
Comments
Thanks for the info McGuire. I've actually been looking into HiS quite a bit, and discovered a lot of the unfinished features you mention. For this reason, I plan on a very limited implementation of HiS, if we use it at all. As for the MCM business, there's still no way unfortunately. That's why I'm also focused on providing alternative enjoyable death consequences for non-DiD characters, to give death some impact while true permadeath is still such a pain. (all that said: you shouldn't have any issues with player stats if you swap your race before Requiem runs its scripts.)
Dylan Perry
2017-11-23 17:22:36 +0000 UTC