This is a commission. The character is from older engine than Dragon Engine used in newer Yakuza games. The head mesh is OK but I had to smooth out the hair and rig it from scratch. Remember that you can use HS2PE advanced mode to manipulate the hair bones should the hair physics messed up in some poses/animation.
Requirements:
*Made and tested with DX version, if you're non-DX user and have problem loading the card, then please update your game to DX version first*
If you build your HS2 setup from scratch you need:
-Bepinex
-Bepis Plugins for HS2
-Resource Redirector
-HS2API
-HS2ABMX
If you use a repack then it *may* have all of them installed already (make sure they're up to date)
General Notes:
-HS2 ONLY! Not tweaked or tested for AI as I don't have that game anymore
-No bones framework meaning limited customization, and compatibility with other hair if they clip
-Preview made with Graphics mod with Next-Gen shader, tested in vanilla and DHH setup as well.
-Made and tested in HS2 DX, I can't test non-DX compatibility and I recommend upgrade to DX if you haven't already
How to use:
Just drop the mods and UserData folder to your HS2 folder (no need to extract the zipmod file)
Load the included card then modify it if you want, I do not suggest building the character from scratch
Do NOT pick individual parts and use it on other head mods or vanilla heads
Limited customization (other than colors)
NG folder is optional for next-gen shader user, if you don't use it you can simply ignore it (But if you do, please read the "HOW TO" text file). For this model, there's extra step to make eyeshadow mesh working correctly. See additional images in the folder.
Recommended Mod(s):
-Graphics mod or DHH, Hanmen's Next-Gen Shader
Version note:
1.0: Initial release
Download (MEGA) or attachment below
Logan Lo
2022-10-28 14:19:54 +0000 UTC