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[Honey Select 2] Mai Shiranui (King of Fighters XV) Character Mod (Next-Gen Shader Pack Included)

For some reason the head mesh is more difficult than other KOF mods I made so far. The UV has some weirdness, almost like broken. Maybe something happened during extraction process. But anyway I got past the hard part and I'm satisfied with the result. 

Requirements:

*Made and tested with DX version, if you're non-DX user and have problem loading the card, then please update your game to DX version first*

If you build your HS2 setup from scratch you need:

-Bepinex

-Bepis Plugins for HS2

-Resource Redirector

-HS2API

-HS2ABMX

-HeadBundleRedirect for HS2 

If you use a repack then it *may* have all of them installed already (make sure they're up to date)

General Notes:

-HS2 ONLY! Not tweaked or tested for AI as I don't have that game anymore

-No bones framework (for now) meaning limited customization, and compatibility with other hair if they clip

-Preview made with Graphics mod with Next-Gen shader, tested in vanilla and DHH setup as well.

-Made and tested in HS2 DX, I can't test non-DX compatibility and I recommend upgrade to DX if you haven't already

How to use:

Just drop the mods and UserData folder to your HS2 folder (no need to extract the zipmod file)

Load the included card then modify it if you want, I do not suggest building the character from scratch

Do NOT pick individual parts and use it on other head mods or vanilla heads

Eyebrows are not modifiable in position but colorable

Limited customization (other than colors)

There is optional folder for next-gen shader user, if you don't use it you can simply ignore it (But if you do, please read the "HOW TO" text file)

Recommended Mod(s):

-Graphics mod or DHH, Hanmen's Next-Gen Shader and/or Toon Shader

Version note:

1.0: Initial release

Download (MEGA) or attachment below

[Honey Select 2] Mai Shiranui (King of Fighters XV) Character Mod (Next-Gen Shader Pack Included)

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