Karin here is no different than other Street Fighter character so far. Meaning that I had to split the scalp from her head since the original model just directly molded them together. Now I can use the original hair armature now for those drill parts and the ribbon. As always you can tweak the hair physics with HSPE advanced mode.
Requirements:
If you build your HS2 setup from scratch you need:
-Bepinex
-Bepis Plugins for HS2
-Resource Redirector
-HS2API
-HS2ABMX
If you use a repack then it *may* have all of them installed already (make sure they're up to date)
General Notes:
-HS2 ONLY! Not tweaked or tested for AI as I don't have that game anymore
-No bones framework (for now) meaning limited customization, and compatibility with other hair if they clip
-Preview made with DHH, tested in vanilla and Graphics mod setup as well.
-Tested in HS2 DX, should work in vanilla HS2 as well
-Why is the ribbon part of her hair and not separate accessory? Unfortunately I haven't mastered the art of making accessories with working dynamic bones so for now they're moving as a whole with the hair
-Some uncensor can cause neck seam and in my case sometimes the game chose uncensor randomly including the ones that caused neck seam. If you see that, try changing the uncensor
How to use:
Just drop the mods and UserData folder to your HS2 folder (no need to extract the zipmod file)
Load the included card then modify it if you want, I do not suggest building the character head from scratch
Do NOT pick individual parts and use it on other head mods or vanilla heads
Limited customization
Recommended Mod(s):
-Graphics mod or DHH
Version note:
1.0: Initial release
Download (MEGA) or attachment below
Please do not redistribute this mod before this page going public
Jim8899
2021-03-09 04:43:31 +0000 UTCthe frikking
2021-03-09 03:17:39 +0000 UTC