Poke Ström 0.2 Build + Easter Sketch 4-4-21.
I hope you all had a happy Easter! Have a rough sketch!
Since I'm still waiting for my screen to be repaired, I've been pretty limited in what I can do art wise. That said, it did give me a lot of time to work on "Poke Ström"! I've made a number of fixes and improvements, and I've also introduced a number of new, small features. If you wanna give it a try, you can grab the newest build from the link below.
Link: https://www.dropbox.com/s/lnargrw9d62p4on/PokeStrom-0.2.zip?dl=0
New Features:
- Interaction is now divided into two modes, "Touch Mode" and "Rub Mode".
-In Touch Mode, you can trigger different animations by clicking on Ström in different places.
-Some animations will play in a loop, while others play once. Looping animations can be stopped by clicking anywhere off of Ström.
-There are currently two "Poke" animations and two Looping animations in Touch Mode.
-In Rub Mode, you can trigger different animations by holding the left mouse button on Ström in different places.
-Animations end automatically when you release the left mouse button.
-There are 4 different animations to trigger in Rub Mode.
-You can switch between Touch and Rub Mode with the A and D keys, as indicated in the top right of the game window.
-New particle effects have been added! One for her smoke, One for when you interact with her, and another when you rub her.
Fixes:
-The Cursor now properly layers over the UI buttons, and changes to indicate when you can press them.
-The window now displays in a more proper resolution and aspect ratio on start-up.
-General scripting improvements and refinements to reduce quirky behavior.
Issues:
-The Idle animations still jitter slightly, and a specific "kick" animation is not aligned properly causing Ström to move when you activate it. I'll be fixing the spritesheets to amend both of these problems.
-General Cursor Quirkiness. It's a tad bit slow to reset to its default look.
-File Size. I still think it's a bit big for what it is, I'll be looking into ways to reduce it.
-Particle Effects don't display exactly as desired, tweaking will be done to more accurately reflect the look I'm going for.
In the Next Build:
- More UI elements and assets.
-Fixed animation spritesheets.
-A proper(though not final) backdrop (or three?)...and more!