SakeTami
CarnalSouls
CarnalSouls

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May Update

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Hey guys,

I've not been able to code much lately due to a pretty severe pain  period, but have at least been able to sort out some things on the  theory level. The main problem I think I've solved is how the character  constructor class can/should handle the myriad different ways it can be  influenced. Achieving a great deal of variety among randomly-generated  NPC's is easy enough with how I've built it so far, but the player needs  control over how they're generated as well.

The simple and brutish way would be to generate tons and tons of NPC's  and throw out ones that don't match, but this way I believe I've figured  out how to make it tend towards certain things and away from others.  That way you can build the dream team of staff characters you want. A  ton of modifiers and variables will be able to influence who is  available for hire (the generated NPC's) so it's another one of those  systems thats important to get right. I'm sure a qualified programmer  could have figured it out sooner, but I'm just pleased I seem to have an  idea how to tackle it.

As an example, you could inform your recruiters to only look for  well-endowed prospective hires, or tall, or blonde, whatever. You could  run a marketing campaign attracting certain kinds of new hires, or  competitors could take some for themselves. Lots more big ideas that I  want to do later on, but I think I have a good groundwork so those  things will be doable later.

Also, my recent pain charts if anyone's interested, tending towards red and orange a lot lately. I  know how tiresome it must be that I'm always bringing it up, but it's  something I have to live and work around. Sometimes it just won't let  me, but here's hoping I can get my meds adjusted soon.


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