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2023/03/01 時停島製作進度(Developer Diary)

這次提的東西同樣是這一個月做的一點進度回報,同樣是涉及第一天及第三天的略微改動。

The thing mentioned this time is also a little progress report made this month, and it also involves slight changes on the first day and the third day.

製作情報預覽(Preview):

目前針對自時間女神那裡得到能力前的開局將新增一小段禮堂相關劇情,目前已經大致完成。

At present, a small story about the auditorium will be added for the opening before the ability is given from the Goddess of Time, which has been roughly completed.


原本出學校-便利店-教堂的路線也有微小變更,目前大致上也完成。

The original school-convenience store-church route has also been slightly changed, and it is basically completed now.


第三天的時間碑文相關劇情也會做出一些變動,原本的綁架事件會再向後移動。

There will be have some changes in the Third day, and the original kidnapping plot will be moved backwards.

拉米婭所在的洞窟現在也做出變化調整,初步構想之後有些更改都會圍繞這裡展開。

The cave where Lamia is located now also has some changes.


另外就是惡戲相關的內容,目前有個想法是利用時停來達成在惡戲行為時讓人物浮空的操作,這裡開放投票決定要選擇哪一種比較好。

首先先看時停當下的原站姿。

The other is the content related to the trick. At present, there is an idea to use the time stop to achieve the operation of letting characters float in the air during the trick. Here, open voting to decide which one is better.

First of all, look at the original standing posture when time-stop.


方案一,大致維持原動作情況下做抬腳改姿。

Option 1: Lift the foot and change the posture while roughly maintaining the original movement.


方案二,單純將人物朝向變更來達成浮空感。

Option 2, simply change the orientation of the characters to achieve a sense of floating.


因為不出意外只有這兩個選項,如果有意願投票的話歡迎在評論區留言(ノ>ω<)ノ

Because there are only these two options, if you are willing to vote, please leave a message in the comment area (ノ>ω<)ノ

以上,還敬請等待下期日志,謝謝(*´▽`*)

Comments

option 2

Rufus

个人倾向方案二


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