*EDIT 10/23* Uploaded a few in-progress early renders I did when I was still in the process of rigging it. These were using a different texture and rendered in the default C4D render engine while the latter ones used Vray. One of them also used Displacement, which made the scales 'pop' on the surface of the bulge which looked real nice but also made the render take like forever to finish, so I disabled it in every other image. */EDIT*
Last week I got my hands on the anaconda model from voreville, and spent the next couple days working on rigging it. Still some rough patches and I can't get the jaw to close properly (Need to resort to a temporary measure to do so and the slightest touch can make the joint there reset and cause it to open again)
After I got it to a mostly acceptable level I made this silly little scene, and a lot of trial-and-error with the textures.