New Staff School Act 2: Duet Update v0.99C Update to Nexus
Added 2023-11-18 14:57:10 +0000 UTC
Update to Nexus
v0.99c
Fix staff melee animation annotation issue
fix grip attack magic effect issue.
add sound for summon ice wall.
and i will upload to nexus later.
v0.99b
Add Female New Jump / Fall /Land
standalone cloak spell
fix wrong summon buff spell
New:
- New MCM Setting:Now in addition to the default magic book opening key (E lasts for two seconds), you can set it yourself in MCM
- New Staff Sprint Attack Behavior: Now Staff can like melee weapon can use Sprint Attack the new beahvior i make it into a standalone mod Please go here to download
- New Staff Sprint Equip Attack Behavior: Now when you have Staff equipped in your right hand, sprint and press the draw button R or the attack button can attack and then take out and draw the staff, Please go here to download
- New Grip Change to Melee Attack Behavior: Now When you Sprint or When you Casting Press the grip change key to Staff melee the animation will become attack animation with stagger enemies magic effect
- Add New Staff Charging Animation for Female dynamic
- Add New Staff Charging Animation for Male and replace the old one
- Add New Staff Ready Animation for Female
- Add New Equip and Sheathe Staff Animation for Male
- Add New Chant Magic Store Animation for Male to replace old one
- Add 2 different Aimcon Type(Concentration Casting Type) spell release animation for female and male
- Add 2 different bash animation and with different Crowd Control magic: Bash with nothing input will stagger enemies Bash+forward will causes enemies to float in the air and enemies will have special struggle animation Bash+backward is the original bash magic will push enemies away.
- Add new Jump , jumpfall and jumpland animation for female and male
- New Dragon Dogma Levitation Style Animation to replace skyrim paraglider animation ,Only changes the animation when the staff is pulled out, also standalone Please go here to download
- New Frieren (Frieren: Beyond Journey's End) Style's Paraglider animation for female to replace,Only changes the animation when the staff is pulled out, also standalone Please go here to download
- New Summon Magic for default summon (summon without any input ) Now will summon an Ice Wall ,The ice wall can lift you up for 30 seconds , special is that the ice wall has been enhanced by Fairly of Light then It will last for 60 seconds and the ice wall will release powerful magic during the duration.(The original dragon priest summon will be moved to forward+summon)
Adjust :
Change the animation folder structure from DAR to OAR and add annotations to each folder to make debug easier ,So now OAR is Requirement
- adjust the Block and bash animation for shorter
- adjust the Block and bash animation's camera position and fov
- In addition to the dynamic and random transformation of the staff release animation, another method has been added to change different animations. Now please use the combination of pressing the forward and backward to change different staff release animation.
- when in combat the shorter grip change animation will replace the longer one
- In order not to conflict with the modern stagger lock, when casting a spell and receiving damage, you will not enter the stagger state but you will still take damage.
- Adjust fomod options. Now the staff melee only supports mco version 1.32 above. (MCO > 1.32, means not support 1.32)
- Adjust fomod options. In order to shorten the maintenance time, the dodge animation with a shorter displacement distance is no longer provided (I'm sorry about this. If you think the displacement is too long, please use the annotation tool to replace it)
- Adjust the focus magic of the thunder attribute to the first version of the beam version and correct the problem that the beam cannot stop after release end.
- Enhanced focus magic of the Thunder attribute that adjusts boulder of thunder increases the pulse frequency.
Fix:
- Corrected the magic node problem of male standing animation so that the cloak magic no longer falls to the ground.
- Fixed some script issues
- And ensure that melee Staff attacks will no longer release the Staff’s own magic when it causes damage to the enemy unless the MCM option is checked.
- Fixed an issue with the hit impact of the staff's melee animation.Now when the staff damage an enemy in melee, it will have a more precision hit impact.
- Adjust the time point of staff melee recovery to be earlier This allows you to resume movement faster after the attack or link to the next attack.
- Fixed some confusing EDID recognition issues in esp.
- Fixed some missing dodge file issues. It should now better support each different type of the dodge mod.
Install Note: This time comes with script and behavior updates It is suggest to clean up the scripts archive and execute Nemesis again And the new requirement will be Open Animation Replacer
Gamepad/Controller user , Please also install this patch
ecause the content is huge, I will record some videos later to share these new additions and changes.
And started working on the update of note ritual master and uploaded it to Nexus together
Thank you for your support and report
During this period, I will continue to fix some problems you mention when I have time, so feedback is welcome. Have a good time, and sorry for the update late and hope my mod will give you a little fun, Best regard!
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新功能:
- 新的MCM設定:除了預設的魔法書打開鍵(持續兩秒的E鍵)之外,您現在可以在MCM中自訂。
- 新的法杖衝刺攻擊行為:現在法杖可以像近戰武器一樣使用衝刺攻擊,這個新行為我已做成一個獨立模組,請前往此處下載。
- 新的法杖衝刺裝備攻擊行為:當您右手裝備法杖、衝刺並按下R鍵或攻擊鍵時,可以進行攻擊,然後拔出和裝備法杖,請前往此處下載。
- 新的切換近戰攻擊行為:當您衝刺或施法時,按下staff grip 切換鍵(MCM 設定),法杖的近戰動畫將變成具有擊退敵人魔法效果的攻擊動畫。
- 為女性角色添加新的法杖充能動畫。
- 為男性角色添加新的法杖充能動畫,並取代舊有的。
- 為女性角色添加新的法杖就緒動畫。
- 為男性角色添加新的裝備和收起法杖動畫。
- 為男性角色添加新的咒語儲存動畫,以取代舊有的。
- 為女性和男性角色添加2種不同的集中施法類型(Aimcon Type)咒語釋放動畫。
- 添加2種不同的反擊動畫和具有不同CC控制技魔法: 無任何輸入的反擊會使敵人擊退。 向前+反擊會使敵人漂浮在空中,並有特殊掙扎動畫。 向後+反擊是原本的擊退魔法,會推開敵人。
- 添加新的跳躍、降落和著地動畫。
- 新的《龍族教義》飄浮式動畫,以替代天際的滑翔動畫,僅在拔出法杖時改變動畫,同樣是獨立模組,請前往此處下載。
- 新的《葬送的芙莉蓮》風格的滑翔動畫,僅在拔出法杖時更改動畫,也是獨立模組,請前往此處下載。
- 新的召喚魔法,預設的召喚(無任何輸入)現在將召喚冰牆,冰牆可以將您升高30秒,特別之處在於冰牆被光之精靈增強後將持續60秒,並在持續時間內釋放強大的魔法。(原來的龍祭司召喚將移至向前+召喚。)
調整:
- 將動畫資料夾結構從DAR更改為OAR,並為每個資料夾添加註解,以便於調試。因此,OAR現為必需條件。
- 縮短防禦和反擊動畫的時間。
- 調整防禦和反擊動畫的攝影機位置和視角。
- 除了動態和隨機化的法杖釋放動畫方法外,另一種更改不同動畫的方法已被添加。 現在也能使用前進和後退的組合來更改不同的法杖釋放動畫。
- 在戰鬥中,較短的staff grip 切換近戰動畫將取代較長的動畫。
- 為避免與modern stagger lock 衝突,在施法並受到傷害時,將不進入擊退狀態,但仍會受到傷害。
- 調整fomod選項。現在,法杖近戰僅支援mco版本1.32以上。(MCO > 1.32,指的是不支持1.32)
- 調整fomod選項。為了縮短維護時間,不再提供位移距離較短的閃避動畫(對此感到抱歉。如果您認為位移過長,請使用註解工具替換)。
- 將雷屬性的Focus魔法調整為第一版的光束版本,並修正光束在釋放結束後無法停止的問題。
- 增強的雷屬性的Focus魔法,調整雷之巨石以增加脈沖頻率。
修復:
- 修正了男性站立動畫的魔法節點問題,使得斗篷魔法不再掉落地面。
- 修復了一些腳本問題。
- 確保近戰法杖攻擊不會在對敵人造成傷害時釋放法杖自身的魔法,除非勾選了MCM選項。
- 修復了法杖近戰動畫的打擊感問題。
- 現在當法杖在近戰中擊中敵人時,將具有更精準的打擊感效果。
- 調整法杖近戰候搖硬質的時間點提前。這允許您在攻擊後更快恢復行動或連接到下一次攻擊。
- 修復了esp中一些令人困惑的EDID識別問題。
- 修復了一些遺失的閃避文件問題。現在應該更好地支援不同類型的閃避模組。
安裝說明: 這次更新附帶腳本和行為更新。 建議清理腳本存檔並再次執行Nemesis。 新要求將是Open Animation Replacer。
遊戲手把/控制器使用者,請同時安裝此patch
為內容龐大,我晚點會錄製一些影片來分享這些新增和修復。 並開始著手更新Note Ritual Master,並將其一同上傳至Nexus。
感謝你們的 支持與回報
在這段期間,我會在有空的時間內 繼續修復回報的問題,歡迎回報。 並祝玩得開心,很抱歉更新晚了,希望我的模組能帶給你一點樂趣,祝你們天天都愉快!