SakeTami
XingSkyrimSE
XingSkyrimSE

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Ritual Magic Behavior Expansion:Note Magic Master v0.65

Update to v0.65 now public to Nexus
Because of your support, this mod can be developed to this extent.

About v0.65

I temporarily remove female animation because I want to find time to adjust it better

At the same time, I also unplugged the version without new behavior
that simply replaced the animation because I will publish this as a mod independently.


New:

Added the ultimate magic of the restoration system and changed it to a light shield that lasts for 30 seconds.

Added support for fenix's excellent NewProjectilesTMP's mod patch to enhance the Dragon Soul buff

A new SPID patch has been added. You can now go to Riverwood to find Lucan Valerius to purchase these codex magic books.

Adjust:

A new Bind Magic Arm effect has been added to replace the original temporary effect.

and the Arm magic now also turns off when you sheathe the magic .

Adjust fomod options

Adjust and fix some issues with sprint animation.

Thank you again for your support

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因為有你們的 支持 這個模組才能開發到這個程度

關於v0.65

我暫時拔掉了 女性動畫 因為我想找時間調整更好一點的

同時也拔掉了 單純替換動畫的無新行為版本 因為 我會額外將這個模組獨立出來發表


新增了 恢復系的 終極魔法 變更為持續30秒的光盾

新增支援 fenix's excellent NewProjectilesTMP 's mod patch以強化龍魂buff

新增SPID patch你現在能到riverwood找Lucan Valerius 去購買這些手抄本魔法書 


新增了 新的 綁定魔法手臂特效 以替換原來暫時性的特效

調整。

現在收入魔法 也會把手臂上的綁定特效關閉

調整 fomod選項

調整與修復衝刺動畫的一些問題


再次感謝你們的支持



0.62 update dont have to clean scripts ,just run nemesis will be ok
Hotfix for when press attack key in binding ,it will binding again
Fix for When there is a dragon hand, if it bind again, the dragon hand will disappear.
Fix when in block state press attack key ,will block again issue
Separated the problem that Dual Wield Parrying must be installed to use parry.
Now you can defend even if Dual Wield Parrying is not installed. The default key is V.
You can go to NoteParry.json settings in DKAF

But if Dual Wield Parrying is installed, the defense keys will be the same as the settings of Dual Wield Parrying.

adjust some restoration school's magic.


修正了綁定中按攻擊鍵時會再次綁定的問題
修復當有龍手時,如果再次綁定,龍手會消失。
修復格擋狀態下按下攻擊鍵,會再次格擋的問題

解決了必須安裝雙持招架才能使用招架的問題。 現在即使沒有安裝雙持招架也可以防禦。
預設鍵是 V。 您可以前往DKAF中的NoteParry.json設定

但如果安裝了雙持招架,防禦鍵將就與雙持招架的設定相同。
調整部分恢復學派魔法。

0.62更新不必清理腳本,只要執行nemesis就可以了

New:

Added the Note Ultra Sprint Behavior
as another quick release ritual option after completing the Music Note ritual
(press the forward button and attack button together to use)

You will trans a dragon flame and high speed to move and attack
When you Release the forward button first you can enter Note Ultra Sprint Buff
When you Release Attack Key first you can throw the Dragon flame to attack

Enchant Parry System:
now have two forms and animations
Defending on stand normal Situation, the enemy will be sprayed away after successful defense.
Defending under attack situation, the enemy will float into the air, after successful defense.


Enchant Note Ultra
Enhanced Ultimate Magic's behavior Now Ultimate Magic's action
will change as instructions are entered.
and also add some visual effect and camera animation for more sense of ritual

Binding Key MCM
Add MCM for Binding Key ,  the default key press the E key (controller uses Active Key A) For 2 seconds to enter binding animation still remain.


Added Magic Sprint attack and Magic Sprint Equip Attack
with Vahkrii Qahnaarin - Magic Sprint Equip Attack
now you can sprint attack like melee sprint attack


Adjust:

- Adjust the Alteration school's note attack magic vfx
  ,change color to match the Alteration style

-Adjust Restoration school's note attack magic ,
  so now it can damage not only undead enemy.

-Adjust payload ini file structure to easily expansion in the fulture

Fix:

-Use another way to solve the Nemesis TDM_Dodge issue

-Fix that if you cancel the ritual animation in the middle cast ,
the moving animation will have problem.

-Fixed an issue where music note points would not be reset after unbinding.

-Fixed the issue where the Ritual Magic of the Conjuration School cannot be used when
 Mysticism - A Magic Overhaul is installed.

-Fixed the magical effect of Stagger to only cause a slight stagger effect when facing non-  humanoid creatures.
Now staggering the enemy will be the biggest stagger


Update to v0.5 the video showcase

1.
Add feminine Note attack and idle animation for female

(animation idea from Vindictus Czern by using Rokoko Studio make it)

2.
Add New Parry System:

Press the defense button to use Parry for up to one second
At this time, if you are attacked, you can enter perfect defense
Perfect defense will stagger enemies and also restore  health and magicka
And at this time, press the attack button can enter the counterattack
Parry key is the same as your Dual Wield Parrying key setting

3.
Standalone kittytail's magic ,it means kittytail's spell mod is not hard requirtment

4.
Add Five Magic School Support:

Now Depend on your spell magic school there will be different magic;

all magic effect are from vanilla Skyrim

-School of Destruction
1.binding will have wind cloak
2. note attack will be fireball ,icestorm and thunder bolt
3.Ultimate magic is storms and thunderstorms

-School of Alteration
1. When binding,  will have detected health and armor value increased
2. Note attack converts the enemy's health to yourself. The note attack of both hands will with paralyzed
3. The ultimate magic is freeze time

-School of Conjuration
1. When bound, Ashes will be summoned
2. The note attack is to summon shadow arrows to attack. The note attack with both hands will additionally summon explosive fire spirits.
3. The ultimate magic is to summon the legion

-School of Illusion
1. When binding, will be turned into a ghost body and the footsteps will be eliminated
2. The note attack is a calm down effect lightning attack. The note attack with both hands will additionally cause the enemy to run away
3. The ultimate magic is to make the wide area go crazy and you become invisible

-School of Restoration
1. When binding, you will be healed to a certain amount of health and have protective magic ward
2. Note attack is the sun fire used to deal with undead enemies and with poison totem. The note attack of both hands will have an additional enchantment to repel undead enemies.
3. The ultimate magic is to make the weather clear, heal a large area, and repel undead enemies in a large area.



5.
Add a solution for Gamepad/Controller user
to use Note Ultra Magic State's QTE input ,you can press left Stick direction to trigger now , here is the patch

6. New Dodge Animation
There are now three different dodge animations
This will help you identify which state you are in at any given State.

1.
Optimized the Note Doge Attack input Action
Now After Note Dodge ,Press Attack key will directly trigger Doge Attack
No more need to press dodge key again

2.
Fix Note Doge Attack Behavior issue When the character is female, there will be a pause in continuous dodge attacks.

3.
Adjust the time point for unbinding
Sheath magic or replacement magic will now be unbind.
Maintain focus with a design concept consistent with binding

4.
Correct the condition setting of OAR folder

5.
Add invincibility frame to binding

Updated to v0.3 Check This Video 

1.Added Ordinator - Perks of Skyrim patch to fix Note Attack
Issue that doesn't work (thanks for Queen Mileena's report)

2.Independent small Lightning Storm spell effect, because after installing Mysticism - A Magic Overhaul, this spell keyword will be overwritten, resulting in the inability to use ritual magic behavior when using this spell.(thanks for Kerim Cicak's report)

3.Added TDM dodge variable to fix some issues when using TDM with note dodge

4.Fixed the node problem when releasing the animation loop of Concentration type

5.NEW:Added first-person behavior and animation support

6.Added and fixed dodge behavior

NEW: The behavior of dodging attacks now results in note dodge after using a note attack (the note dodge behavior is different from other dodge mods, it refers to the dodge behavior that occurs after using a note attack)

After dodging again, you can use the attack that releases the wind blade.
and can loop infinitely

7. add Precision hit box support for Note Attack

Why Name it Note Music?
Because when I was young, I watched a cartoon called Ojamajo Doremi At that time, the combination of musical notes and magic appeared in my mind So I wanted to take this opportunity to combine
ritual magic with musical notes.

Requirements:

Behavior Data Injector
dTry's Key Utils
Nemesis
Dynamic Key Action Framework NG
Open Animation Replacer
Payload Interpreter

Support for Kittytail's Amazing Spell MOD
(The  released spell  is paired with kittytail's amazing spell mod.
Out of respect, this mod does not add any related spells.
Therefore, I need you to download it through the Nexus and give DP to support the original author)

Kittytail's Spell Mod patch Requirtment:

WInter Wonderland Magic
Astral Magic 2
Storm Calling Magic 2
The Witcher Signs
Singularity

Install:

Dont forget tick up the "Note Ritual Master" Option in Nemesis,
and Run Nemesis

Introduce:

The Behavior Expansion idea is
when you equip the Master magic in vanilla skyrim's behavior
it only let you play one magic but in the behavior graph
Bethesda call it as ritual magic,
for me i think i would prefer like to add something more to increase its "Ritual"

So when you equip the master magic
you can press binding key to binding magic to your both hand
(Binding idea from Dungeons & Dragons: Honor Among Thieves )

after it , Not only your magic animations will change.
also, you can use a series music note magic attack: Do, Re, Mi, Fa, Sol, La

And in the final Si music note stage , you can choose to cast vanilla Master magic  or  the Ultra music note magic.

In the Ultra Music Note magic , I add QTE system

it means you must press special Key in Special order
can cast success and release the ultra magic

I also increase the vanilla ritual behavior so that you can turn in a different direction when casting Ritual Magic(Master Magic)
and dodge when casting

How To Use:

(I've added three small codexes of ritual magic which you can get via additem
Use it if you don't have any relevant ritual magic on hand to test this mod)

1.BehaviorChange:
Changed the behavior of holding Ritual Magic (Master Magic) in both hands
Therefore you must hold Ritual Magic (Master Magic) with both hands to use it correctly

2.Binding
While holding Ritual Magic (Master magic)
press the E key (controller uses Active Key A).
For 2 seconds to enter binding animation.
In the bind state, press and hold the key again to exit.

3.MusicNoteAttack
In the bind state, left-click and right-click will release a musical note attack
Continuous Left click, Right click and Left click will complete a round of note attack
After every two rounds you will be able to use ritual magic or Ultra magic in the next attack(Controller use RT and LT)

4.UltraMagic
After completing two rounds of note attacks, you can use ritual magic or ultra magic.
Press the attack button while holding down the back button (controller stick back)
Will prepare to cast the ultimate magic during preparation
WASD must be pressed in sequence
(controller presses LEFT_SHOULDER->;DPAD_LEFT->DPAD_RIGHT->LEFT_SHOULDER)
Only after pressing successfully during the preparation period and pressing in sequence can the release phase be entered.

5.DogeSystem
Now you can dodge in Casting Ritual Magic
Press Left Shift (Controller use RIGHT_THUMB)

6.OtherChange
1.Characters can be turned when casting ritual magic
2.Usually different charge and ready animations are used to identify whether the preparation of ritual magic is complete or not.
to determine whether the button can be released to enter the release stage
But in the original behavior, charge loop and readyloop share the same animation file.
Therefore, it is difficult to tell whether the charge time of ritual magic has ended or not.
Now two animations are distinguished, so a new animation file named ritual_chargeloop is added.
Also makes animation easier for animators.

7.Doge Attack
After using the note to attack and get the note dodge, press Attack key again
Can use dodge attacks with wind blades.

8.New Parry System:
Press the defense button to use Parry for up to one second
At this time, if you are attacked, you can enter perfect defense
Perfect defense will stagger enemies and also restore  health and magicka
And at this time, press the attack button can enter the counterattack
Parry key is the same as your Dual Wield Parrying key setting

9. First person support

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v0.6

新增:

新增Note Ultra Sprint Behaviour作為完成音符儀式後的
另一個快速釋放儀式的選擇(同時按下前進和攻擊鍵即可使用)

你將化身龍焰並高速移動和攻擊
當您先釋放前進鍵時,您可以進入 Note Ultra Sprint Buff
當你先釋放攻擊鍵時,你可以投擲龍焰進行攻擊

強化招架系統:
現在有兩種形式和動畫
正常情況下防守,防守成功後敵人會被噴開。
在攻擊的情況下進行防禦,敵人防禦成功後會浮到空中。


增強終極魔法行為
增強終極魔法的行為 現在終極魔法的行動 將隨著輸入指令而改變動畫。
並且還添加了一些視覺效果和鏡頭動畫,更有儀式感

新增綁定鍵的MCM
添加MCM可以客製綁定鍵 並且預設的 綁定鍵仍然保留


新增魔法衝刺攻擊和魔法衝刺裝備攻擊
安裝 Vahkrii Qahnaarin - Magic Sprint Equip Attack
現在你將能用魔法衝刺攻擊


調整:

- 調整 轉換系學派的音符攻擊魔法視覺效果,更改顏色以匹配 轉換系學派風格

-調整恢復系學派的音符攻擊魔法 現在 不再只能對不死系敵人有傷害

-調整payload的資料結構 使得未來更好擴充

修正:

-使用另一種方法來解決Nemesis的TDM_Dodge問題

-修正當中途取消儀式魔法動畫時 會出現詭異的移動動畫.

-修正當解除綁定後 音符點數不會重製階段的問題

-修正當安裝Mysticism - A Magic Overhaul 時 召喚系學派 的儀式手抄本魔法不能綁定的問題

-修正 與 退縮stagger相關的魔法效果 在對非人形 生物使用時 只會造成 輕微退縮的問題
現在只要是造成敵人退縮 都是造成最大效果的退縮

v0.5更新影片

新增:

1. 添加女性音符攻擊和女性閒置動畫
(動畫靈感來自 Vindictus Czern,並使用 Rokoko Studio 製作)
2. 新增新的招架系統: 按防禦鈕可使用長達一秒的招架
此時,如果受到攻擊,可以進入完美防禦
完美的防禦可以嚇阻敵人並恢復生命值和魔法值
而此時按下攻擊鍵即可進入反擊
招架鍵與你的 Dual Wield Parrying設定一致

3. 獨立的kittytail的魔法,這意味著kittytail的法術模組將不是硬性要求

4. 增加五魔法學派支持:
現在根據你的法術學派會有不同的魔法;
所有魔法效果均來自原始skyrim

-毀滅學派 :
毀滅學派
1.綁定會有狂風斗篷
2.Note attack 是火球術、冰暴術和雷霆
3.終極魔法是風暴和雷暴

-變換學派
1.綁定時將 擁有偵測生命 護甲值提升
2.note attack為轉換敵人的生命值給予自身 雙手的note attack將附帶麻痺
3.終極魔法為時間停止

-召喚學派
1.綁定後,會召喚灰燼
2.note attack是召喚暗影箭進行攻擊。 雙手的音符攻擊會額外召喚出爆炸的火靈
3.終極魔法是召喚軍團

-幻象學派
1.綁定時將 轉為幻體 並且消除腳步聲
2.note attack為附帶冷靜地閃電攻擊  雙手的note attack將額外使敵人發狂逃串
3.終極魔法為廣域發狂並且自身進入隱形狀態

-恢復學派
1.綁定時將 治癒自身一定的體力並且帶有防護罩
2.note attack為太陽火用來對付不死系敵人 以及毒性圖騰  雙手的note attack將額外的帶有擊退不死系敵人的結界
3.終極魔法為使天氣晴朗 並且大範圍治癒 與大範圍擊退不死系敵人

5. 新增遊戲手把/控制器使用者使用Note Ultra Magic State的QTE輸入的解決方案
,現在可以按左搖桿方向來觸發,這是patch 

6.新的閃避動畫
現在有三種不同的閃避動畫 這將幫助確定在哪種閃避狀態。

調整:

1. 最佳化Note Doge Attack輸入動作 現在音符閃避後
,按Attack鍵會直接觸發Doge Attack 不再需要再次按閃避鍵

2. 修正音符閃避攻擊行為問題
當角色為女性時,連續閃避攻擊會出現停頓。

3. 調整解除綁定的時間點
現在收入魔法 或替換魔法都將會 解除綁定
以符合綁定的設計概念 保持專注度

4. 修正OAR資料夾的條件設置

5. 為綁定新增無敵框並且可以轉向

更新至v0.3  影片介紹 

1.添加Ordinator - Perks of Skyrim補丁以修復 音符攻擊不起作用的問題
(感謝Queen Mileena報告)

2.獨立出small Lightning Storm 咒語效果 因為安裝Mysticism - A Magic Overhaul 後會蓋過此咒語關鍵字 造成使用此咒語時無法使用儀式魔法行為(感謝Kerim Cicak報告)

3.添加TDM dodge變數 以修正使用TDM與音符閃避時的一些問題

4.修正 Concentration type 的釋放動畫的循環時的節點問題

5.添加第一人稱行為 與動畫支持

6.新增與修復閃避行為

閃避攻擊的行為 現在使用音符攻擊後得音符閃避
(音符閃避行為跟其他閃避模組不同 指的是發生在使用音符攻擊後得閃避行為)

再一次閃避後可以使用釋放出風之刃的攻擊

並且可以無限循環

7.添加對 音符攻擊 的 Precision Hit Box 支持

為何叫做音符魔法?

因為 我年輕時候看過一部名為小魔女Do re mi的動畫片
那時候對音符與魔法的組合便出現在我腦海裡
因此 我想藉此機會 將儀式魔法 與音符結合一起看看

前置:

Behavior Data Injector
dTry's Key Utils
Nemesis
Dynamic Key Action Framework NG
Open Animation Replacer
Payload Interpreter

使用的咒語模組前置:
(由於咒語搭配了kittytail的驚人咒語模組
出於尊重這個模組不添加任何相關咒語
因此我希望你透過N網下載並給予DP來支持原作者)

Kittytail's Spell Mod patch Requirtment:

WInter Wonderland Magic
Astral Magic 2
Storm Calling Magic 2
The Witcher Signs
Singularity

安裝:

不要忘記勾選 Nemesis 中的 Note Ritual Master 行為選項,然後執行 ​​Nemesis

介紹:

此行為擴充的概念是當你在skyrim 中裝備了大師魔法時,
原始的行為只允許你使用單一種魔法。
然而,在行為圖中,貝塞斯達稱其為儀式魔法。
對我來說,我更傾向於添加一些內容以增強這種"儀式"的感覺。
所以,當你裝備大師魔法時,你可以按下綁定按鍵,
將魔法綁定到你的雙手上。此後,不僅你的魔法動畫會變化,
你還可以使用一系列的音符魔法攻擊:
Do(音階中的第一個音符),Re(第二個音符),Mi(第三個音符),Fa(第四個音符),Sol(第五個音符),La(第六個音符)。
在最後的Si(第七個音符)音符階段,你可以選擇施放原始的大師魔法,
或者選擇終級音符魔法。在終級音符魔法中,
我添加了QTE系統,這意味著你必須按照特定的順序按下特殊按鍵
才能成功施放並釋放超級魔法。  我還增強了原始的行為,以讓施放大師魔法時你可以轉不同方向 ,
並在施放時進行閃避。

如何使用:

(如果你手上沒有任何相關的儀式魔法可以使用
我添加了三本小型的儀式魔法手抄本你可以透過additem獲取)

1.行為更改
改變了雙手持有儀式魔法(大師魔法)的行為
因此你必須雙手持有Ritual Magic(Master Magic)才能正確使用

2.綁定
當持有Ritual Magic(Master magic) 時按下E鍵
(控制器使用Active Key A)長達2秒
進入綁定動畫
綁定狀態下再次長案按鍵即可退出

3.魔法音符攻擊
綁定狀態下左鍵右鍵將施放出音符攻擊
連續的左鍵右鍵左鍵將完成一輪的音符攻擊
每兩輪後將能使用Ritual magic或是Ultra magic

4.終極魔法
完成兩輪後的音符攻擊 就能使用ritual magic儀式魔法或是選擇Ultra magic終極魔法
在按住退後鍵 (控制器搖桿後退) 時按下攻擊鍵
將準備施展終極魔法 在準備期間
必須依照順序按下WASD
(控制器按下LEFT_SHOULDER->;DPAD_LEFT->DPAD_RIGHT->LEFT_SHOULDER)
在準備期間內按下成功依照順序按下後才可以進入釋放階段

5.閃避系統
現在你可以在施展儀式魔法時進行閃避
按 Left Shift(控制器使用 RIGHT_THUMB)

6.其他改變
1.在施展儀式魔法時人物將可以轉向
2.通常透過不同的charge與ready動畫來辨別儀式魔法的準備完成與否
來決定能否放開按鍵來進入釋放階段
但原始行為中charge loop與readyloop共用同個動畫文件
因此很難辨別 到底儀式魔法的charge time結束了沒
現在區分了兩個動畫 因此新增了一個名為ritual_chargeloop的動畫檔
對動畫師而言也能更容易製作動畫
7. 閃避攻擊
再使用音符攻擊後得音符閃避後 再按一次 攻擊鍵
可以使用帶有風刃的閃避攻擊

8.招架系統
按下防禦鍵可以使用長達一秒的招架
此時如果受到攻擊可以進入完美防禦
完美防禦可以擊退敵人 並且恢復一定的體力以及魔力
並且此時按下攻擊鍵能進入反擊

9.第一人稱支援

Ritual Magic Behavior Expansion:Note Magic Master v0.65

Comments

oh its my mistake on fomod description, actually it compatiable with this new DWP , but my fomod option didnt mention it, ty for yr report , i will update it, but for now it can still use with this DWP and dont need to add patch

Xing X

can you add a patch for https://www.nexusmods.com/skyrimspecialedition/mods/85505?tab=files it's essentially a more modern version of the original Dual Wield Parrying

Darrudejameson

Hi, please check again your equipped spell is ritual/master spell and once equip it , press Active key for longer will trigger it

Xing X

for somr reason i cant get this to work at all i have all dependencies installed and i run nemisis but when i launch the game i get nothing basic old vanilla spells any help or suggestions would be much appricated thank you!


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