New Staff School Act 2: Duet v0.98C
Added 2023-07-27 09:40:40 +0000 UTC
- v0.98c Donwnload link is under below
- Change the way open Magic book and close Magic book
Change to using the E key (Controller user Use Active Key A)
and wait for two seconds to activate the magic book.
This is to be consistent with the Note ritual master
- Add a solution for Gamepad/Controller user to release Chant Magic here is the patch
- Fix the behavior logic issue on when you in sneak and open magic book issue
- The magic book state will now remain focused while it is open. This means that whenever you sheathe a weapon or equip another spell or staff, the book will close.
- v0.98b
fix the issue when dual magic in sneak state moving issue ,thank for dae0110 report , and sorry for that.
also in magic sneak state's moving ,remove the blend behavior , so that the sneak animation will play only one animation ,for making animation easier
In v0.98a - Fix male sprint animation
- Fix dodge vfx outro effect
- Fix Fomod description
- Fix gamepad open book button mapping
- Fix melee attack damage issue
and This Act 2 whole change log:
Now
New Requirtment:
Payload_Interpreter v0.4 or above
MCO/ADXP
Arcanum - A New Age of Magic(Fixed)
Dynamic Animation Casting - NG
Behavior Data Injector
If you already have install v0.83
I strongly recommend that you umequip any the staff before update
and use clean tool to clean the saved.
maybe also need to clean the Nemesis old output
and re-insatll Nemesis also
The theme of the Second Chant magic revolves around
combination and area effects
for creating animations and adding magic.
Therefore, the release animations involve the staff striking the ground
to unleash the magic,
while the magic itself consists of area-based attribute spells.
and combine the first Chant magic
New:
1.Two-stage Chant:
- Added a Second Chant system, allowing players to enter the second stage of Chant after completing the first stage incantation.
- Players can either directly enter the second stage if they have stored magic.
2. Melee Staff (MCO) System Enhancements:
- Enhanced the Melee Staff (MCO) system for melee combat with staffs.
- Normal attacks now have four stages, while power attacks have five variations based on four directional inputs and a no direction input.
- Each directional heavy attack adds an elemental attribute to the subsequent normal attacks: front (wind), left (fire), back (ice), and right (thunder).
- Added corresponding elemental cape effects to the character.
3. Seamless Melee and Magic Book Switching:
- Enabled the new behavior to switch between melee combat and opening the magic book while walking, ensuring a smoother overall combat experience.
4. Randomized Magic Release Animations:
- Added two different release animation variants for males and females, which will play randomly.
5. Unique Standing Animation :
- Add standing staff idle animation variants for males and females.
6. TDM Support and Walking/Running Animations:
- Added support for TDM walking and running animations for males and females.
7. New Magic Shield Visual Effects:
- Introduced new visual effects for the magic shield.
8. New Storage Magic Effects:
- Added new effects when storing different elemental magic, with corresponding elemental effects on the character.
9. New Instant Magic Release Animation:
- add a new animation for the Instant releasing magic for male and female.
10. New Dodge Animation when Opening the Magic Book:
- Added an evasive animation when opening the magic book.
11. Chant's new intro Effects:
- Added new visual effects when entering Chant mode.
12. New Magic Circle Effects:
- Introduced new visual effects for the magic circles.
13.Added new system :Fairly Enhancement System
- Now Focus Magic with W can summon the Healing Fairly of Light
to strengthen your abilities
During the company of the elves - it will heal you and when using focus magic with different attributes, it will be accompanied by control skills that block the enemy's attack
- At the same time, your summoning ability will be enhanced, and you can summon multiple summons
- In particular, the spirit of light will enhance your second stage non-attribute instant magic
- Added different staff releasing magic animation for the left hand
- Added a book animation object for the male idle
- Added a special effect light when the chant is completed.
Adjust and Fix:
1. Removal:
- Based on user feedback, removed the requirement for aimcon-type staffs to have a preparation time before casting magic.
2. Aimcon Staff Casting while Moving:
- Adjusted the animation of the off-hand when casting spells with aimcon-type staffs during movement.
- The off-hand will now play the appropriate walking animation based on different situations, instead of mixed standing animations.
3. Focus Magic Adjustments:
- Made adjustments to the thunder attribute Focus magic i to replace the original one that caused partial effect cant disappearance.
4.Fix:
- Corrected the camera shake effect during the storage magic animation.
5. Script Adjustments:
- Updated the scripts to support gamepad input and Melee Staff.
6. DAR Folder Organization:
- Reorganized the priority of files in the DAR folder to reduce unnecessary documents and improve clarity.
7.Fix:
- Resolved the issue where the incantation is interrupted when the magic shield disappears.
8.Adjust Summon Magic:
- Adjusted the default attribute magic for summoning, incorporating improved healing abilities.
9. Fix:
- Fixed the issue where the focus stage reminder effect would not disappear when switching to different weapons.
10.Adjust
- Two-stage Magic Adjustments and Enhancements.
11.
- Added Lagbone to Magic Book for a little more dynamism
12.Fix some combat fluency issue
- First, have changed the way to deactivate the magicbook,
allowing for a more accurate determination of the Chant state based on
whether the Magicbook is present or not. - Fixed an issue where the Magicbook would disappear and not return to the Chant state after using a block state, causing inconvenience during actual combat.
now will back to chant state if you already open magic book - Fixed the problem of the magic circle not disappearing after using instant magic. It has been addressed and now plays the correct VFX animation.
- Upon reviewing the issue of NPCs being stuck in a casting equip loop, I would like to thank Jarod Bollig for feedback. I indeed found a potential problem and have now fixed it. try it to help me it solve or not!
- By reevaluating the behavior of equipping magic, I have resolved some issues with the original force equip behavior.
Now, the animation for holding and unsheathing a staff when change another staff no longer uses the force equip animation but instead uses the correct staff equip animation.
13. Fixed more blend animation behaviors of eqip magic, so that each behavior is more purely completed with one animation to ease the difficulty of animation macking
14.BigFix
- First off, I think I finally fixed the big problem when installing SCAR, MCO and New Staff School at the same time, after using ShowRaceMenu it would cause a mess on the behavior graph, making you have to save the game and reload to fix it but now you don't have to resave and reload anymore
15.
- Fix some combat fluency, Now dodge will faster and shorter when in Combat.
16.
- Fix when in Open magic book state, you need to wait until finish the animation then can start to Chant, now you can start chant when in open book state.
17.
- Use the DAC method to complete the operation of the focus reminder effect
It should be more accurate to judge that the special effect will only appear when holding a staff
18.
- Review the DAR data structure ,Reduced the number of animations and fixed some issues with the sprint animation
19.
- Fixed the distortion of the left ring finger when male defending
Thanks Leo for your report
20.
- Fixed condition of some magic effect
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以下是所有第二幕的更新內容
新前置:
Payload_Interpreter v0.4 或以上r above
MCO/ADXP
Arcanum - A New Age of Magic(Fixed)
Dynamic Animation Casting - NG
Behavior Data Injector
二階段詠唱魔法的主題是圍繞著:
組合 與 範圍
來製作動畫 和添加魔法
因此 釋放動畫 都是皆由法杖敲擊地面
來放出魔法
而魔法則是尋找範圍屬性的魔法來添加
並且組合 一階段的魔法
如果您已經安裝 v0.83 我強烈建議您在更新之前不要裝備任何法杖 並使用清理工具清理存檔後再更新。
也許還需要清理 Nemesis 舊輸出檔案
並重新安裝 Nemesis
新增:
1.
新增了二階段詠唱(在用唱完一階段詠唱後 再詠唱一次可以進入二階段詠唱
或是有儲存魔法的前提下 下一個詠唱會直接進入二階段)
2.
新增與強化了近戰法杖MCO系統 當切換近戰後
新的普通攻擊有四階段
而重擊 則根據 四個方向加原地 有五種變化
每個方向的重擊後都會接下來的普通攻擊 添加屬性
前 為風屬性 ,左/火屬性 ,後/冰屬性,右/雷屬性
並且身上將帶有對應屬性的披風效果
3.
新增了行走時 允許切換近戰 和開啟魔法書的行為 讓整體戰鬥更加連貫
4.
新增了男女各兩種 不同的 釋放魔法動畫 將會隨機撥放
5.
新增了男女 各不同的 新站姿 動畫
6.
支援TDM 新增了男女 各不同的 行走 與 奔跑 動畫
7.
新增了 新的魔法盾特效
8.
新增了新的儲存魔法特效 當儲存不同的屬性魔法 身上會有對應的屬性特效
9.
新增了 新的快速釋放魔法動畫
10.
新增了打開魔法書下的閃避動畫
11.
新增進入詠唱的特效
12.
新增了 新的魔法陣特效
13.
添加了新的系統:精靈強化系統
現在focus搭配W可以召喚光之治癒精靈來強化你的能力
- 在小精靈伴隨的期間
他會治癒你 並且使用不同屬性的focus magic時會伴隨著阻撓敵人攻擊的控制技
同時你的召喚能力將增強 能召喚出複數召喚物
特別的是 光之精靈 會增強你的第二階段無屬性瞬發魔法 - 添加左手的不同釋放魔法動畫
- 為男性站姿添加一本書籍動畫物件
- 新增完成詠唱時的特效光
修正
1.
根據回報移除了aimcon類型的法杖必須要執行一段時間的準備才能放出魔法的特色
2.
aimcon類型的法杖施法移動時 的另一隻手 根據不同情形 將播放正確地行走動畫
而不在是站姿的混和動畫
3.
調整了 focus雷屬性的魔法 以取代會造成部會消失的雷魔法
4.
修正了 儲存魔法動畫時的 鏡頭晃動特效
5.
調整了腳本 以支援gamepad
6.
重新整理了DAR資料夾的優先度 以減少不必要的文件 和增加辨識度
7.
修正了 魔法盾消失時會中斷詠唱的問題
8.
調整了召喚魔法的默認屬性魔法 為其添加更好的恢復術
9.
修正了focus階段提醒特效在切換不同武器時不會消失的問題
10.
調整與強化了二階段魔法
11.
魔法書添加Lagbone以增強一點動態感
12.
修正一些戰鬥使用上的流暢性問題
-首先 改用另一種行為方式來關閉 魔法書 使得 更能正確地透過魔法書的存在與否 判斷此時是否處於 可詠唱狀態
-修正了開啟魔法書狀態下使用防禦 後 魔法書消失並且沒有回到開啟魔法書狀態的狀態,對於實戰中會造成困擾
-修正了使用instant magic後魔法陣沒跟隨消失的問題
現在修正了並且會撥放正確動畫
-再次重新檢視了 npc無法拔出魔法的問題
感謝Jarod Bollig的回報 我的確發現了一個潛在問題
因此再次修復
13.
透過重新檢視equip魔法的行為 我修正了一些原版force equip的行為問題
現在當切換另一之法杖在持有並且拔出法杖的狀態下時
動畫不在使用force equip動畫
改成使用正確的staff equip動畫
14
.修正了更多的 eqip魔法的混合動畫行為,讓每個行為都更單純的使用一個動畫來完成 以減輕製作動畫上的困難
15.大修正
- 首先,我想我終於修復了在安裝SCAR、MCO和New Staff School 同時的大問題,在使用ShowRacemenu後會導致行為圖上的錯亂,使得你必須保存遊戲並重新加載才能修復 但現在您不再需要重新保存和重新加載
16.
17.
- 修復打開魔法書狀態下需要等到動畫結束才能開始詠唱的問題,現在一打開書本就可以開始詠唱了。
18.
- 使用DAC方法 來完成focus 提醒特效的運作
應該能更精確的判斷當只有手持法杖時特效才會出現
19.
- 重新檢視了 DAR的資料結構
精簡了動畫數量 並且 修正了 衝刺動畫的一些問題
20.
- 修正了男性防禦時左手無名指的扭曲問題
感謝Leo的回報