I'm still just figuring out systems and the like with this, and for the past while I have been struggling with foot IK. She doesn't use a 'standard' humanoid rig so I could not use any existing packages to handle this sort of thing, and I wanted to make something that could work for any model.
I'm finally getting somewhere with it though, after weeks of trying different things ^^
You can also see the pretty basic physics I've added for her hair and loincloth, well, the back anyway. I'll try make a separate clip for those sometime. Its not 'real' physics, but because of that it can interact with movement caused by her animation, not just that of the game engine.
I expected the physics to be the harder of these two 'secondary animation' systems. Boy was I wrong.
I'm definitely going to need to do another pass on her model and animations at some point.