FarmD v1.5.1 (changelog)
Added 2023-07-03 19:18:05 +0000 UTCCore system refactoring, VR posing updates, and future prep stuff.
[desktop/vr]
CHANGED
- Significant code rewrites for the interaction and sex position systems, to clean up messy code and fix edge cases as well as lay the groundwork for future content such as anthro partners, feral players, multiple partners, and user-made animations. These systems should work mostly the same on the player's end as before, with a few minor differences.
- The "Knotfuck" option is now available in all positions involving penetration of a character with a knotted cock, instead of only in the partner-on-top Missionary position.
FIXED
- Fixed a bug where equipment-based interactions like belly riding could sometimes be unavailable if the character's body parts were changed after equipping the item.
KNOWN ISSUES
- The outlines for interactable objects are sometimes visible at incorrect times, or not visible when they should be.
[desktop]
FIXED
- Fixed an issue where the player would sometimes not unsheath their cock automatically in the player-on-top missionary position.
[vr]
CHANGED
- The handling for entering animation poses has been changed to be more fluid in most scenarios, for cases where your lower body needed to be animated differently than the default standing pose. Rather than a spinner appearing for a short time when you are near a pose zone and then being transitioned into a fixed position, you can now instantly transition between body poses when entering or exiting those zones. Additionally, you can move freely around in most animated poses to more easily adjust your position, though some do clamp your available motion within a certain range. It is recommended to use the "Smooth" kneeling mode to more easily adjust your vertical position as well.
- The "Rotate World In Pose" action that was previously available for certain poses has been replaced with a "Rotate Play Area" action that is always available, and will cycle your play area through rotations at 90 degree increments along its x-axis, to allow you to position yourself for different horizontal poses without physically lying down etc.
FIXED
- The player will no longer jump if a radial menu is open on the right hand.
- Fixed an error that could occur when launching VR mode when using the "Toggle" kneeling mode.
REMOVED
- The Saddle Riding and Belly Riding interactions have been temporarily removed for VR mode and will be restored in the near future.
Apologies for the delay with this build, the changes needed to rework the interaction system went a bit deeper than I originally planned, but things should be much more future-proofed now.