FarmD v1.4.2 (changelog)
Added 2023-03-14 17:49:32 +0000 UTCNew wolf anthro character models, and a handful of quality-of-life changes and fixes.
[desktop/vr]
ADDED
- Added new male and female Wolf anthro models from Zealot's avatar library.
- Set up proper support for anthro characters to have sheathed states and unsheathing animations. This currently is only implemented for the male Wolf model.
- Restored support for customizable eye types, which are currently set up on the Legacy characters.
- Added support for toggleable muzzles on all anthro characters when in first-person or VR, on the Body tab of the Character Menu.
- Added a toggle in the Skin edit mode to open/close the character's mouth for easier editing.
- Added localization support for Ukrainian.
CHANGED
- Changed some handling for anthro characters' hip offset on import if they were set up using the Automatic workflow, to give more consistent results with different torso lengths. Any custom anthro characters that had previously been imported may need to be adjusted in the importer to have correct body scale and head offset orientations, and re-exported.
- Adjusted handling for anthro digitigrade animations to get nicer results in some animations.
- Adjusted physics settings for cocks on the new Drake and Gryphon to prevent physics issues when unsheathing.
- Tweaked the equine cock head on Drake and Gryphon to be more appropriately sized when not flared.
- Adjusted bone weights on Gryphon's cat tail to reduce deformation issues when it gets bent.
- Tweaked some handling for the player's "open mouth" trigger zone to fit better on characters with longer muzzles.
- Adjusted some physics settings to hopefully reduce the chance of death spirals from fluid simulation.
- Many UI elements and controls were tweaked to be a bit more compact, and some button shapes were adjusted.
- The "Physics" options panel was renamed to "Fluids" to be more informative.
- The main menu and save file menus can now be closed with the menu key, if they were opened from the pause menu.
- The screen no longer fades to black when re-selecting the currently loaded save file from the File Select menu.
FIXED
- Fixed some scenarios where changing between species in the Character Menu could result in the cock size or ball size sliders not appearing.
- Fixed a bug where changing species or body parts would not update the available belly rig interaction options in some scenarios, if the belly rig was already equipped.
- Fixed some animation issues with the partner in the player-on-top missionary and riding positions.
- Fixed a bug in positions where the player is penetrating the partner where their cock could be misaligned depending on the player's torso length.
- Fixed the knot/flare swell animation during orgasm not working correctly for the Drake.
- Fixed an error with paintable materials in multi-material meshes, if the paintable material was not assigned to the renderer's first material slot.
- Fixed some rendering issues with mipmaps on legacy characters.
- Fixed an error that could occur when importing a character with customizable materials that used the same material in multiple slots on one renderer.
- Fixed issues where the clipping plane was not working properly if your partner's cock was set to the Veiny alternate material.
- Fixed a bug where a character's breast size would reset to its default value when opening the Character Menu.
- Characters' cock scaling, unsheathing, and knot-swell animation layers will no longer play if the character doesn't have a cock.
- Incidental audio is now properly assigned to the "SFX" audio category, so its volume level will follow what is set in the options.
- Deleting the current save file and then selecting another file or creating a new one will no longer cause the deleted file to be re-generated.
- Fixed an error popup after changing some options that use sliders in some scenarios.
KNOWN ISSUES
- There continue to be some alignment issues with the partner's head in the blowjob position, depending on partner species and player cock size.
[desktop]
CHANGED
- Increased the maximum FOV slider ranges.
[vr]
ADDED
- Added a new kneeling mode, so your height can be adjusted smoothly with the right thumbstick/touchpad. This is the new default kneeling mode, and can be changed back to the old toggle mode in the VR options menu.
- Added a new VR option, "Fade On Transitions". This toggles whether the screen will fade out briefly during snap-turn, crouch toggle, and teleport actions, and is enabled by default since this was the previous behaviour.
CHANGED
- You can now target character colliders when teleporting, useful for climbing on top of your partner when scaled down etc.
FIXED
- Fixed a bug where the player's hips would try to align with the partner's hole when nearby even if the player didn't have a cock, which could throw errors in some scenarios.
- The player's cock now correctly becomes erect when grabbed, which got broken at some point.
- Fixed a bug where changing player species would cause the player's hip and foot tracking and automatic locomotion to stop working.
- Fixed the orientations of dynamic bone colliders in the player's hands, so they should interact with dynamic bones more correctly now.
- Fixed a bug where the kneeling animation was incorrectly taking control of the player's hips when hip tracking was active.
- The menu tablet will no longer get stuck in midair after holding it with both hands and releasing with one hand.
- The bridges over the stream are now valid teleport targets.
REMOVED
- The teleport action is no longer bound on the right hand since it conflicted with the new smooth kneeling controls.
- The screen-darkening effect when your head collides with objects has been removed.
[importer]
ADDED
- Added a new layer to the game and importer, HideInFirstPerson. This can be applied to objects that will not render when in the first-person view or VR mode, useful for things like hair or anything else on the model that may obstruct the player's view. To update physics layers in your project, open the FarmD -> Character Importer Setup from the title menu bar and click "Set Physics Properties".
- Restored support for specifying eye types in the Materials and Textures module. Texture layers are no longer defined within the eye types section since they should now be using the new Material Data and Pattern setup.
- Added a new Expression, "Toggle Muzzle". This expression animation is used to toggle the character's muzzle visibility when in first-person or VR mode, and should have the muzzle hidden on the first frame of the animation and visible on the last frame - intermediate frames are not used.
CHANGED
- The package was reorganized so all files are in a CharacterImporter directory instead of being dumped in the top level of Assets. Before updating to this version of the importer, it is recommended you back up your project and then delete all directories installed by the importer package (3rdParty_Included, _SharedResources, Examples, GuideMeshes, Prefabs, Scripts, Settings).
- In the Configurable Parts module, the "Has Breasts" flag is now visible when in Customizable mode if configurable body types have not been set, to allow for breast size scaling to be available in this scenario.
- The "Clippable Cock Material" field in the Cock module is now an array, to allow for multiple materials to be specified for clipping, if your character has multiple material options.