SakeTami
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FarmD v1.3.6 (changelog)

Handful of bugfixes and minor features to wrap up v1.3.x.

[desktop/vr]
ADDED
- Added a Performance option to enable/disable all vegetation, including trees.
- Fluids now have incidental audio on impact.

CHANGED
- Femcum now also functions similarly to precum (leaking when aroused) if precum is enabled.
- Adjusted the cum inflation blendshapes for the Drake and Gryphon to make them a little more noticeable.
- The asset used for belly bulges does not seem to work properly on meshes with a non-standard scale, so it has been disabled when the player is at a scale other than 1.
- Adjusted the scale handling for the crate/boulder/stalagmite interactables (where the player is sitting down) and the sofa in the stable, to work a bit better at different character scales.
- Some minor tweaks for lighting and shadows, and fixed one of the hanging lanterns in the stable which was incorrectly casting dynamic shadows.
- Adjusted settings for occlusion culling, for slightly better performance particularly when inside the stable.
- The third-party asset credits list is now a paginated container, since it was getting kind of long.

FIXED
- Incidental audio for penetration now triggers properly at different character scales, and the volume levels of these sounds have also been adjusted for better results.
- Fixed an error that could pop up when first launching the game, without a save file.
- Fixed a bug where saving Options while in desktop or VR mode would reset play-mode-specific options for the other play mode to their defaults.
- Fixed a bug when changing the body part assigned to vibrators was not updating correctly, and the previous body part selection would continue to be triggered. Similarly, configuring a toy for the first time would sometimes fail to be assigned to a body part.
- Fixed a bug where the partner's mouth penetrable would not trigger properly when they were sucking your dick in some scenarios, preventing things like wetness painting and vibration/stroking from activating.
- Any active urine emitters now stop if they are active and the watersports kink is turned off in the Preferences.
- Fixed an issue with wetness painting / fading getting stuck and no longer working after changing scenes.
- Your cock no longer makes loud slapping sounds against your thighs while running.
- Fixed a display issue with UI fields popping up all at once for a moment the first time the menu is opened.

KNOWN ISSUES
- Fluid particles do not scale with characters, so they can look odd when characters are very small. This will be addressed in a future build along with other fluid updates.

[desktop]
FIXED
- Fixed some animation issues with the player during penetration and transitions for the servicing rear standing, player-on-top missionary, and player-on-top riding positions.
- Fixed an error that could occur if fast-travelling during the exit transition animation for some interactables.

[vr]
FIXED
- Fixed some issues when calibrating the player's height while at a scale other than 1.
- Fixed incorrect behaviour when using the Re-Center player action while the world is rotated horizontally in a posed position.
- Fixed a bug where the character collider capsule when riding on your partner's back was incorrectly changing based on the player's position in the play area.
- Fixed a missing localization error in the placeholder text for the VR keyboard input field.

[importer]
ADDED
- Added some additional tooltips to a number of fields on the Character Importer component.

CHANGED
- The "up" direction for penetrables is now determined automatically on import to the game, and the canvas/text for this has been removed from the importer.


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